Street Fighter V
Platforms: PS4, PC
Release Date: 2016
Street Fighter V is an upcoming 2D fighting game using 3D models and animations that is being developed and published by Capcom. The game is the fifth main installment of a long running series that goes back to the days of arcade titles. The game is set for a Spring 2016 release, with the firm aiming for March. Despite that target date, there is no official release date beyond the first quarter of 2016. The game is being released exclusively on the PS4 and PC and Capcom has said there will be cross-platform support between the two platforms.
Street Fighter V was accidentally leaked through a YouTube video in December of 2014. The video was taken down once news of it started circulating the Internet. Capcom officially unveiled the game one day later at the 2014 Playstation Experience. During the Playstation Experience, it was announced that the game is only coming to the PS4 and Windows and is being built on the Unreal Engine 4.
On February 24, 2015, Capcom released a new gameplay trailer that demonstrated Charlie’s moveset for the first time. It also announced the forthcoming beta test for the game’s online multiplayer, as well as teasing M. Bison as a future character. On June 12, Capcom clarified that it wasn’t leaving the Xbox One out in the cold because the console couldn’t support the technology. The console exclusivity was based entirely on an agreement with Sony regarding the Playstation 4.
On the deal with Sony, Capcom’s Matt Dahlgren said “Part of the reason we partnered up with Sony is, we share the same vision for the growth potential in the fighting game space. I’d say the key aspect is working with us on executing cross platform play, this is going to be the first time we’ve ever united our community into a centralized player base.” The partnership included a live beta that was open to anyone who preordered the game that launched on July 23. That beta had some significant issues and errors and was eventually taken offline until August 14, 2015. The company ran an internal stress test and put the beta back online on August 28.
Capcom released the PC specs for the upcoming game in September. The minimum requirements include an Intel Core i3-4160 clocked at 3.60 GHz with 6 GB RAM, and an Nvidia GeForce GTX 480 (or higher). The recommended specs are a quite a bit more of a pull on a PC’s operation. An Intel Core i5-4690K clocked at 3.5 GHz with a GeForce GTX 960 is suggested. For both the minimum and the recommended specs players will need a broadband connection, DirectX 11 and Windows 7 64-bit operating system.
In May, Capcom said it was already planning on selling more than two million copies of the game based on preorders.
While there isn’t a great deal known about the storyline of the game, the reveal trailer did shed some light on what we can expect to see.
The first gameplay trailer shows Ryu with his usual outfit in its most battered condition yet. In addition, it appears time has apparently passed in the game’s world as some of the currently revealed characters appear older: M. Bison is seen with white hair, Birdie is shown to have gained significant weight, Ken Masters now has medium-length blonde hair with a topknot ponytail and wears a new main outfit, Vega is now seen wearing a frill shirt and his hair is now blond like his appearance in Alpha 3, and R. Mika’s physical appearance has minor changes since her debut in Alpha 3.
Most of Charlie’s outfit and appearance has remained the same, despite his aging; though he now has a Frankenstein-like appearance with a forehead gem similar to Gill and Urien’s. Many of the same characters that have made appearances in previous games in the long running series.
Street Fighter V has the same side scrolling fighting that the other games in the series have boasted. Two fighters appear on screen at a time, with one fighter taking one half of the screen for movement and another fighter taking the other half. The two fighters square off, throwing punches, kicks and special moves that are specific to their characters. Street Fighter V features the EX gauge originally introduced in Street Fighter III. The meter builds as a fighter scores attacks and eventually can be used to either power up special moves or perform super combos known as Critical Arts. Focus Attacks which appeared in the previous game have been removed in this version.
A new feature of gameplay in this game is the V-Gauge, which builds as the player is attacked and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles. These V-skills are able to build V-Gauge when successfully performed enough times. V-Reversals allow players to use a section of the V-Gauge to perform a counter move while they are being attacked. V-Triggers use the V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost added hits. The game also features a Stun Gauge which will fill up as a fighter absorbs consecutive attacks. This particular feature is said to be a way to encourage players to take a more offensive approach.
The game is said to have 16 different fighters available for use at launch. Four of the characters are new to the Street Fighter universe while the other four are those that are well known to fans of the series. As of September, Capcom confirmed 12 of the launch fighters:
- M. Bison
- R. Mika
It’s possible that the remaining characters won’t be revealed until Street Fighter V launches.
Note: This wiki will be updated once we have more information about the game
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