Rewinding back to old-world Sicily, developer Hangar 13 reckons The Old Country is Mafia at its most immersive.
It will run at around 30 frames per second, supports crossplay with other platforms, and requires a download, even with physical copies.
As the first playable Vault Hunter designed by Gearbox for the sequel, Vex embodies a darker approach to Sirens with her style.
Looking great on the story front, Mafia: The Old Country still leaves us with a few unanswered questions about gameplay.
The former Hyperion steward bot returns, this time leading the Crimson Resistance in the upcoming sequel to everyone's collective chagrin.
Combining elements of Necromancers and Rangers, the Siren specializes in lifesteal, minion damage, and status effect damage.
From a lowly retail worker on Mercenary Day to a Siren battling against the Timekeeper on Kairos, Vex has come a long way.
Visual Concepts' basketball title will be available on Xbox Series X/S, PS5, PC, Xbox One, PS4, Nintendo Switch and Nintendo Switch 2.
Hangar 13 is embracing authenticity and a linear narrative-focused structure to properly do justice to the prequel.
Gearbox's Graeme Timmins said the team has "thought about" the shooter's endgame "from the jump" and has some "great plans for it."
"We're still balancing and fine tuning all characters, so what you've played/seen in demos so far maybe different at launch."
Whether it's the Outbounders who fight alongside the Vault Hunters or the high-class Electi, many interesting characters await.
From driving through Sicily to infiltrating a villa and taking out its security, Hangar 13's latest is looking good ahead of launch.
In a post on social media, Gearbox CEO Randy Pitchford wrote about keeping "So. Many. Things." still a secret to encourage discovery.
As one of the major regions of Kairos, the Wastelands are home to several ruins and even returning characters like Moxxi and Zane.
Randy Pitchford also revealed on social media that the game will feature a few bosses on the harder side of things for end-game players.
According to the Borderlands 4 creative director, the studio wanted to ensure core gameplay was good before adding Photo Mode.
According to the math, a single skill tree in Borderlands 4 will end up having more than 30 different options to choose from.
Gearbox Entertainment's Taylor Clark also says the long-awaited sequel isn't "trying to meet the market in some cynical way."
How did the Vault Hunters end up joining the Crimson Resistance and who is its leader? Find out more ahead of the game's September launch.