Archive For Ashes of the Singularity Tag

Nvidia Titan V Is At Least 27% Faster Than The GTX 1080 Ti

Nvidia Titan V Is At Least 27% Faster Than The GTX 1080 Ti

Although not a GPU dedicated to gaming, the Titan V outperforms the high-end 1080 Ti but is also significantly more expensive.

Riding The Cutting Edge Of The Technology Wave – An Interview With Brad Wardell, CEO of Stardock

Riding The Cutting Edge Of The Technology Wave – An Interview With Brad Wardell, CEO of Stardock

Surfing the crest of the tech wave.

Stardock CEO Explains Why DX12 And Vulkan Adoption Rates Are Low, Need Proper Documentation
Cloud Gaming Still Has A Market, But Is Too Expensive To Invest In, Says Stardock’s CEO

Cloud Gaming Still Has A Market, But Is Too Expensive To Invest In, Says Stardock’s CEO

The future is here, but it's just too expensive.

Ashes of the Singularity Developer Has Lots Of Exciting Things Planned For The Game In 2017, Won’t Rule Out Console Ports
Ashes of the Singularity Review – Wartorn

Ashes of the Singularity Review – Wartorn

A weak campaign and lack of long-lasting appeal detract from Ashes' superior tactics.

An Interview With Oxide Games: The Evolution of Nitrous

An Interview With Oxide Games: The Evolution of Nitrous

Oxide Games talks about Nitrous and its future.

Nitrous Engine Devs Wishes To Drop DX11 To Maximize DX12’s Potential, Talks DX12 Adoption Rates

Nitrous Engine Devs Wishes To Drop DX11 To Maximize DX12’s Potential, Talks DX12 Adoption Rates

Oxide Games talks about seeing a greater adoption over time.

Ashes of the Singularity Launching On Steam Early Access October 22

Ashes of the Singularity Launching On Steam Early Access October 22

The world's first DirectX 12 compatible game launches next week.

Interview With Brad Wardell: PS4/Xbox One Differences, DirectX 12, Ashes of the Singularity and More

Interview With Brad Wardell: PS4/Xbox One Differences, DirectX 12, Ashes of the Singularity and More

Stardock CEO talks upcoming game and how it uses DirectX 12.

Wardell Explains Microsoft’s Silence Regarding Xbox One DX12 Benchmarks

Wardell Explains Microsoft’s Silence Regarding Xbox One DX12 Benchmarks

Brad Wardell also comments on whether Ashes of the Singularity will launch on PS4 and Xbox One.

Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources

Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources

"No one had seen a 4K game with thousands of units on-screen at once, DirectX11 couldn't even attempt that," says Stardock CEO Brad Wardell.