Archive For Bethesda Tag

Deathloop – 10 New Things We’ve Learned About It

Deathloop – 10 New Things We’ve Learned About It

Arkane's upcoming game looks like a high-octane Dishonored, and we're absolutely here for it.

Deathloop’s PS5 Exclusivity Ends on September 14, 2022

Deathloop’s PS5 Exclusivity Ends on September 14, 2022

The game's newest gameplay deep dive reiterates that its PS5 console exclusivity period is going to last for a year after its launch.

Deathloop Gameplay Walkthrough Features Stealth, Combat, and Cute Banter

Deathloop Gameplay Walkthrough Features Stealth, Combat, and Cute Banter

The almost 10 minute long video sees Cole on a mission to eliminate Aleksis "The Wolf" Dorsey while Julianna provides "moral support."

Xbox and Bethesda Pledge Charity In Honor of Deceased Fallout Dogmeat Model

Xbox and Bethesda Pledge Charity In Honor of Deceased Fallout Dogmeat Model

Xbox and Bethesda team up together for pledging $10,000 to animal charity in honor of the now-deceased Fallout 4's Dogmeat model.

Fallout 76 Design Director Hopes People Will Give The Game A Second Chance After Its Many Updates

Fallout 76 Design Director Hopes People Will Give The Game A Second Chance After Its Many Updates

Mark Tucker talks about the game's updates after one of the most troubled launches in history, how the game has improved, and is winning fans back.

PlayStation State of Play Set for July 8th, Deathloop Receiving Extended Look

PlayStation State of Play Set for July 8th, Deathloop Receiving Extended Look

"Exciting" updates also coming for indie and third-party titles. However, the next God of War and Horizon Forbidden West won't be featured.

DOOM Eternal Developer Cancels Promised Invasion Mode, Horde Mode Announced Instead

DOOM Eternal Developer Cancels Promised Invasion Mode, Horde Mode Announced Instead

id Software took to Twitter to announce the cancellation of the upcoming Invasion Mode for DOOM Eternal, and announced a brand-new Horde mode.

Deathloop Wouldn’t Have Been Able to Preserve its Ambition on Last-Gen Hardware, Developer Says

Deathloop Wouldn’t Have Been Able to Preserve its Ambition on Last-Gen Hardware, Developer Says

Arkane developer believes that the jump to next-gen has greatly improved the development workflow and allowed for limitless ambitions.

Todd Howard First Pitched an Indiana Jones Game to LucasArts in 2009

Todd Howard First Pitched an Indiana Jones Game to LucasArts in 2009

It is now being developed by MachineGames, who are doing "a phenomenal job" on the project, according to Howard.

The Elder Scrolls 6 is Still in the Design Phase – Todd Howard

The Elder Scrolls 6 is Still in the Design Phase – Todd Howard

Though the vast majority of development work is currently being done on Starfield, "everybody works on everything," says Howard.

5 Biggest Reasons to be Excited About Redfall

5 Biggest Reasons to be Excited About Redfall

We may not have seen much of Redfall yet, but even so, there's no shortage of reasons to be excited about Arkane's next game.

Redfall Development Began in August 2017 – Rumor

Redfall Development Began in August 2017 – Rumor

A senior level architect's profile indicates that R&D and incubation began in 2017. However, full production would have begun later.

10 Things We’ve Learned About Redfall

10 Things We’ve Learned About Redfall

Arkane Studios have revealed their next big game, and Redfall is looking like their biggest project ever. Here's everything you should know about it.

Quake Champions To Get New Content to Celebrate Quake’s 25th Anniversary

Quake Champions To Get New Content to Celebrate Quake’s 25th Anniversary

id Software releases the original Quake on PC in 1996. It is one of the most important and influential first-person shooters ever made.

Bethesda Says You Shouldn’t be Worried About Wolfenstein’s Future

Bethesda Says You Shouldn’t be Worried About Wolfenstein’s Future

Fans of MachineGames' Wolfenstein series shouldn't be worried about the series, says Bethesda's VP of global marketing Pete Hines.

MachineGames’ Indiana Jones Title is in the “Very, Very, Very Early” Stages of Production – Bethesda

MachineGames’ Indiana Jones Title is in the “Very, Very, Very Early” Stages of Production – Bethesda

Bethesda's SVP of global marketing and communications Pete Hines wants to make it clear that we're not going to hear about this game for some time.

Starfield Teaser Was Entirely In-Game, Didn’t Use Any Cinematic Tools

Starfield Teaser Was Entirely In-Game, Didn’t Use Any Cinematic Tools

Bethesda Game Studios' Keith Beltramini reveals that the entire in-game teaser of Starfield was made without any cinematic tools.

What Does the Starfield Teaser Tell us About the Game?

What Does the Starfield Teaser Tell us About the Game?

We recently got to see an in-engine trailer of Bethesda's Starfield, but what does that brief teaser actually tell us about the game?

Starfield – Bethesda Understands if You Are “Unhappy or Pissed” About Xbox Exclusivity

Starfield – Bethesda Understands if You Are “Unhappy or Pissed” About Xbox Exclusivity

"I get it. Those are all real feelings and frustrations," says Bethesda's senior vice president of marketing and communication Pete Hines.

Starfield’s Xbox Series X/S and PC Exclusivity Will “Make for a Better Product” – Todd Howard

Starfield’s Xbox Series X/S and PC Exclusivity Will “Make for a Better Product” – Todd Howard

While there are flaws in disbanding a popular platform like PlayStation, Todd Howard believes that focusing on one platform is best in the long-term.