Arkane's upcoming game looks like a high-octane Dishonored, and we're absolutely here for it.
The game's newest gameplay deep dive reiterates that its PS5 console exclusivity period is going to last for a year after its launch.
The almost 10 minute long video sees Cole on a mission to eliminate Aleksis "The Wolf" Dorsey while Julianna provides "moral support."
Xbox and Bethesda team up together for pledging $10,000 to animal charity in honor of the now-deceased Fallout 4's Dogmeat model.
Mark Tucker talks about the game's updates after one of the most troubled launches in history, how the game has improved, and is winning fans back.
"Exciting" updates also coming for indie and third-party titles. However, the next God of War and Horizon Forbidden West won't be featured.
id Software took to Twitter to announce the cancellation of the upcoming Invasion Mode for DOOM Eternal, and announced a brand-new Horde mode.
Arkane developer believes that the jump to next-gen has greatly improved the development workflow and allowed for limitless ambitions.
It is now being developed by MachineGames, who are doing "a phenomenal job" on the project, according to Howard.
Though the vast majority of development work is currently being done on Starfield, "everybody works on everything," says Howard.
We may not have seen much of Redfall yet, but even so, there's no shortage of reasons to be excited about Arkane's next game.
A senior level architect's profile indicates that R&D and incubation began in 2017. However, full production would have begun later.
Arkane Studios have revealed their next big game, and Redfall is looking like their biggest project ever. Here's everything you should know about it.
id Software releases the original Quake on PC in 1996. It is one of the most important and influential first-person shooters ever made.
Fans of MachineGames' Wolfenstein series shouldn't be worried about the series, says Bethesda's VP of global marketing Pete Hines.
Bethesda's SVP of global marketing and communications Pete Hines wants to make it clear that we're not going to hear about this game for some time.
Bethesda Game Studios' Keith Beltramini reveals that the entire in-game teaser of Starfield was made without any cinematic tools.
We recently got to see an in-engine trailer of Bethesda's Starfield, but what does that brief teaser actually tell us about the game?
"I get it. Those are all real feelings and frustrations," says Bethesda's senior vice president of marketing and communication Pete Hines.
While there are flaws in disbanding a popular platform like PlayStation, Todd Howard believes that focusing on one platform is best in the long-term.