The two amiibo represent both protagonists in their in-game gear, with Grace wearing a backpack and Leon wielding his new hatchet.
Already available for PC, the "Sketchbook" demo provides a hands-on experience with the sci-fi title's hacking and shooting mechanics.
There’s more to this upcoming addition to the survival horror genre than meets the eye, and it’s worth considering all of it before you take the plunge and pre-order.
The follow up to Resident Evil Village takes a different approach to the franchise's unique take on survival horror, but just how much has changed since Ethan's last outing?
Capcom offers a look at two lives ruined by the outbreak and mysterious armed individuals roaming the present-day aftermath.
Koshi Nakanishi spoke about how Leon has continued to fight since his previous appearance and that he is now "world-weary".
"If you switch from Grace to Leon in the same location, any enemies Grace took down stay dead for Leon," says director Koshi Nakanishi.
"Iconic elements like soul absorption and Issen counters are very much present, and we’ve taken a lot of care in crafting them."
From secret bloodlines to shadow organisations, fan speculation is running riot – still, these Requiem theories are bold enough for canon.
However, the "current form" of the survival horror title came into being "about three years ago," reveals Koshi Nakanishi.
Koshi Nakanishi was asked about exploring Leon's story since his last appearance through a new entry in the Revelations series.
The company has also confirmed that further performance optimizations are coming in an update slated for release on February 18.
A strong back catalogue helped drive the publisher to record game sales over nine months, with Resident Evil showing up big.
Game director Koshi Nakanishi says it took "a lot of time to optimize," but is now unsure if he can even go back to regular 60 FPS.
Combined sales for the Monster Hunter franchise in the period has been 33.39 million units, up from 28.61 million units last year.
By aligning Requiem with what Resident Evil does best, the developer has created room for a sublime blend of fresh ideas and proven concepts from the franchise’s long history.
Capcom's Koshi Nakanishi also reassures that Leon's gameplay has "exploration scenes, horrific scenes, and backtracking."
"The portrayal of characters, environments, things like that," says director Koshi Nakanishi, evolves from the past two mainline entries.
Game director Cho Yonghee wants players to experience both systems as "part of a unified gameplay loop rather than separate tasks."
The remake of the 2000 survival horror title is allegedly "deep in development," according to reliable insider NateTheHate.