Archive For capcom Tag

Resident Evil Requiem Producer Says the Franchise Could Go To Japan in Future Titles

Resident Evil Requiem Producer Says the Franchise Could Go To Japan in Future Titles

Capcom might just be mulling a homecoming of sorts for Resident Evil, and Japan’s recent popularity in gaming might work in its favor.

Onimusha: Way of the Sword is Targeting September for Release – Rumor

Onimusha: Way of the Sword is Targeting September for Release – Rumor

This is according to insider NateTheHate, though a new leaker, intercellular, claims that the title will launch on September 25th.

Street Fighter 6 – Ingrid is Out Now, No More World Tour Story Content Planned

Street Fighter 6 – Ingrid is Out Now, No More World Tour Story Content Planned

Players worried about how their avatars can learn new moves can make use of the new Arcade Avatar mode to unlock the rewards.

Pragmata Director Would “Love to See a Sequel”, But it’s Not Just His Decision

Pragmata Director Would “Love to See a Sequel”, But it’s Not Just His Decision

Producer Naoto Oyama, on the other hand, said that he was still focusing his attention on getting Pragmata in front of more players.

Resident Evil Requiem Demo is Out Now, But Progress Won’t Transfer to the Game

Resident Evil Requiem Demo is Out Now, But Progress Won’t Transfer to the Game

Available on all platforms today, the demo encompasses part of the early stages and lets you play as both Grace and Leon.

Street Fighter 6’s Ingrid Gets Character Guide Trailer Ahead of May 28th Launch

Street Fighter 6’s Ingrid Gets Character Guide Trailer Ahead of May 28th Launch

Ingrid is equipped with several tools that allow her to generate Sun Crests, which can then be used to power up all of her abilities.

Capcom Executive Says “Even Top-Tier AI Cannot Match Our Creators” When it Comes to Creating Art

Capcom Executive Says “Even Top-Tier AI Cannot Match Our Creators” When it Comes to Creating Art

Capcom's VP of game development platform and AI solutions Shinichi Inoue discussed how AI tools are used for "routine work" like QA.

Tomodachi Life: Living the Dream Tops US Sales Charts for April 2026

Tomodachi Life: Living the Dream Tops US Sales Charts for April 2026

The absurdist comedy life sim is followed by Capcom's Pragmata taking the number 2 spot, and Pearl Abyss' Crimson Desert at number 3.

Onimusha: Way of the Sword is “Well On-Track” for 2026 Launch – Rumor

Onimusha: Way of the Sword is “Well On-Track” for 2026 Launch – Rumor

With the next State of Play announced, Capcom could finally announce a release date for the eagerly awaited hack-and-slash title.

Street Fighter 6 is Introducing Random Avatar Matches Alongside Ingrid On May 28

Street Fighter 6 is Introducing Random Avatar Matches Alongside Ingrid On May 28

Players can also engage in Avatar Arcade, facing off against CPU Masters or embarking on a Battle Tour for consecutive fights.

Capcom Reports 93 Percent of Sales Are Digital, PC Accounted for 32 Million Sales in FY26

Capcom Reports 93 Percent of Sales Are Digital, PC Accounted for 32 Million Sales in FY26

The company has revealed that, of its almost 60 million game sales throughout the year, consoles accounted for 22.76 million sales.

Capcom Wants to Nurture Old IP Like Devil May Cry, Ace Attorney With “Sequels, Remakes, Ports”

Capcom Wants to Nurture Old IP Like Devil May Cry, Ace Attorney With “Sequels, Remakes, Ports”

The company has revealed in its earnings report that it wants to also expand its old franchises into other media, like anime.

Resident Evil Requiem’s Leon Must Die Forever is Fun, But It’s Not What Fans Really Wanted

Resident Evil Requiem’s Leon Must Die Forever is Fun, But It’s Not What Fans Really Wanted

A timed rogue-like mode focused on Leon is a nice little freebie, but it pales in comparison to Mercenaries or even Raid Mode.

Resident Evil Requiem’s “Leon Must Die Forever” Mode is Live, Adds a Timed Combat Gauntlet

Resident Evil Requiem’s “Leon Must Die Forever” Mode is Live, Adds a Timed Combat Gauntlet

Battle through multiple areas and stronger enemies while unlocking new abilities for Leon before tackling the final boss.

Pragmata Sales Cross Two Million in 16 Days

Pragmata Sales Cross Two Million in 16 Days

Following extensive critical acclaim, Hugh and Diana have managed to capture quite a few hearts since the game's release.

Resident Evil Requiem’s Zombies Repeat Human Actions Because It’s Creepier, Says Director

Resident Evil Requiem’s Zombies Repeat Human Actions Because It’s Creepier, Says Director

Capcom's Koshi Nakanishi believes the results are scarier than "just a monster that was never related to a human being."

Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director

Resident Evil Requiem Development Started by Exploring the Concept of Fear, Says Director

Koshi Nakanishi also discussed how Resident Evil games tend to strike a balance between intense horror and player catharsis.

Resident Evil Requiem Producer Says Fans Preferring Grace’s Non-DLSS 5 Look is “A Positive”

Resident Evil Requiem Producer Says Fans Preferring Grace’s Non-DLSS 5 Look is “A Positive”

"It meant we got the design right and points to the fact that Grace quickly established herself as a fan favorite," said Masato Kumazawa.

Resident Evil Requiem Had a “Phantom Chapter 2” That Was Cut Before Release, Says Director

Resident Evil Requiem Had a “Phantom Chapter 2” That Was Cut Before Release, Says Director

"It's not like we suddenly remove things at the very end of development, of course," said Koshi Nakanishi on the development process.

Resident Evil Requiem’s Post-Launch Minigame Might Be Out After Golden Week

Resident Evil Requiem’s Post-Launch Minigame Might Be Out After Golden Week

Koshi Nakanishi said that the minigame is made for players who finished Requiem and felt like they "haven't had enough fun."