Capcom might just be mulling a homecoming of sorts for Resident Evil, and Japan’s recent popularity in gaming might work in its favor.
This is according to insider NateTheHate, though a new leaker, intercellular, claims that the title will launch on September 25th.
Players worried about how their avatars can learn new moves can make use of the new Arcade Avatar mode to unlock the rewards.
Producer Naoto Oyama, on the other hand, said that he was still focusing his attention on getting Pragmata in front of more players.
Available on all platforms today, the demo encompasses part of the early stages and lets you play as both Grace and Leon.
Ingrid is equipped with several tools that allow her to generate Sun Crests, which can then be used to power up all of her abilities.
Capcom's VP of game development platform and AI solutions Shinichi Inoue discussed how AI tools are used for "routine work" like QA.
The absurdist comedy life sim is followed by Capcom's Pragmata taking the number 2 spot, and Pearl Abyss' Crimson Desert at number 3.
With the next State of Play announced, Capcom could finally announce a release date for the eagerly awaited hack-and-slash title.
Players can also engage in Avatar Arcade, facing off against CPU Masters or embarking on a Battle Tour for consecutive fights.
The company has revealed that, of its almost 60 million game sales throughout the year, consoles accounted for 22.76 million sales.
The company has revealed in its earnings report that it wants to also expand its old franchises into other media, like anime.
A timed rogue-like mode focused on Leon is a nice little freebie, but it pales in comparison to Mercenaries or even Raid Mode.
Battle through multiple areas and stronger enemies while unlocking new abilities for Leon before tackling the final boss.
Following extensive critical acclaim, Hugh and Diana have managed to capture quite a few hearts since the game's release.
Capcom's Koshi Nakanishi believes the results are scarier than "just a monster that was never related to a human being."
Koshi Nakanishi also discussed how Resident Evil games tend to strike a balance between intense horror and player catharsis.
"It meant we got the design right and points to the fact that Grace quickly established herself as a fan favorite," said Masato Kumazawa.
"It's not like we suddenly remove things at the very end of development, of course," said Koshi Nakanishi on the development process.
Koshi Nakanishi said that the minigame is made for players who finished Requiem and felt like they "haven't had enough fun."