Another big push for cloud gaming.
Promises a "shift in technology" to outdo services like Gaikai, OnLive and more.
Christine Arrington also speaks about the next-to-next generation of consoles being cloud services.
Senior creative director Gary Patterson also talks about the new BounceTek.
Miguel Caron also offers his take on keeping an F2P title like Eternal Crusade relevant.
The infinite power of the cloud.
Drivatars will require internet access for updates, but won't be compulsory.
Removes any need to ration system resources for game engines.
And it has nothing to do with being always online.
'Game is a media that depends on technology.'
Where does that leave Cloud Gaming for smartphones and tablets?
Of course, the larger plan involves bringing previous Playstation titles to all platforms.
Is Sony finally going to unveil its Cloud Gaming services?
Talks about unified development and how there are things you can't do with Cloud gaming.
With the magic of Google TV, OnLive and LG look to bring blockbuster gaming to TV screens everywhere.
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