An update as big as space itself.
Valentine's Day is the date of separation for the single-player campaign and main game.
The Freelancer base is now available for flying (on test servers of course).
The money train continues to roll on the massive space-sim.
I'd say they did a pretty good job here.
All backers will now have access to modules through the test server.
PC gaming's poster child gets even more impressive.
A lengthy and extensive response to the recent reports.
Roughly 40 GB of assets have been leaked online.
Various changes and improvements coming to Star Citizen's shooter component.
A new character rig, landing system and much more have been included.
Experience the Hangar and Arena Commander modules for this weekend.
Cloud Imperium's sci-fi opus won't go easy on your hard drive come 2016.
Todd Papy now works as a design director on the upcoming online space sim.
On its way to $75 million.
The online sci-fi space sim continues to grow.
Chris Roberts expects it to attract a "pretty big and diverse audience".
Includes bug fixes and preparation for the deployment of shield customization.
Chris Roberts reveals estimated dates for different modules and content.
Creator and Cloud Imperium Games head says the game has now become a way of life for the community.