Pete Hines says Fallout 76 will have a fluid, player-made factions system.
Both Bethesda games and online titles are famous for how solid launch periods are, right?
Bethesda talks about the necessity of scaling up to keep up with game development, and its own ambitions.
"We shouldn't be afraid," says director Todd Howard, when it comes to developing a multiplayer game.
Buying this cover of the song will contribute proceeds towards charity.
Bethesda's Todd Howard would "love to see it happen" but mods aren't on the agenda.
Todd Howard explains how Bethesda plans to prevent griefing in Fallout 76.
Servers will allow for solo play, private parties, and mods.
Todd Howard speaks about the future of the Fallout franchise.
Todd Howard says Sony hasn't been "as helpful as everyone would like."
The Elder Scrolls and Fallout director doesn't like to play it safe.
That's a lot of country roads.
No griefing in the wasteland.
Take me home, country roads...
Bethesda's Pete Hines talks about the concepts of role playing and revenge in the upcoming Fallout 76.
Meant to give fans a "better idea of where we're headed" says Pete Hines.
Nintendo, Xbox, and Fallout dominated social media buzz during the convention.
Set ambushes or avoid combat altogether in the online title.
It seems like PS4 and PC owners will have to wait a bit for the beta to hit their platforms.
Every E3 has its share of pros and cons. Let's take a look at the cons.