343 Industries' collaborated with Havok to reach the promised 60 FPS goal.
The popular physics engine has been used in over 600 titles till date.
The physics come to life, causing some Havok.
Set to premiere in 2015.
But it's so pretty!
Havok talks about delivering the realistic physics for Sucker Punch's open world title.
Described as an "essential piece of internationalization plans" for the game.
Havok’s head of product management Andrew Bowell discusses current and next gen physics along with Havok's processes.
Head of product management Andrew Bowell takes Killzone: Shadow Fall as an example.
Head of Product Management Andrew Bowell talks about eliminating bottlenecks.
Still a requirement for middleware to have smallest possible memory footprint though.
The leading physics engine will power some of Ubisoft's biggest games.
Realistic physics and animation to power the players of PES 2014.
The next gen consoles will be powerful enough to make this possible.
To be made available for free to all major mobile platforms and devs.