id Software's next FPS masterpiece is nearly upon us, but how does it stack up to 2020's acclaimed DOOM Eternal? Find out here.
id Software's Hugo Martin says the team wanted to avoid repetition while ensuring more fluidity and control for the player.
The developer has touted the story as its "biggest campaign" by a "good bit," with a final level count that dwarfs DOOM (2016) and Eternal.
Battle new enemies like the Cosmic Baron in this terrifying realm and discover the Reavershot to unleash hard-hitting shots against them.
Watch the Slayer wreak havoc against hordes of demons ahead of id Software's prequel, launching on May 15th for consoles and PC.
id Software has offered brought details, but how exactly will the upcoming shooter tie into other DOOM titles?
A round of fresh previews shows incredible promise for id's first-person shooter launching on May 15th, though some nitpicks remain.
id Software's next title in the DOOM timeline could be its greatest. Here's why you should be excited to venture into The Dark Ages.
Martin has revealed that the game won't end with the Doomslayer being locked away and waiting for the events of DOOM 2016.
Producer Marty Stratton warns that players may not enjoy a melee-only run of DOOM: The Dark Ages, and that there may be some jank.
Director Hugo Martin spoke about how the Agadon Hunter will act as a test to see how well players have mastered the game's mechanics.
Director Hugo Martin explains how the new close-range minigun works, going from heavy to allowing players to "zip it around the arena."
"I think only the shotguns are the same. The Plasma is so different, so the rest are brand new," says id Software's Martin Stratton.
id Software's studio director believes the story is important because "a DOOM game that doesn't have a story is just an arcade game."
Game director Hugo Martin and executive producer Marty Stratton speak about id's next big shooter in an extensive Q&A.
DOOM: The Dark Ages director Hugo Martin compares it to an artist visiting a museum to study a Norman Rockwell painting repeatedly.
Game director Hugo Martin has revealed why DOOM: The Dark Ages is leaving its traditional sci-fi setting behind for medieval fantasy.
Despite its massive levels, the first-person shooter won't have players roaming around for two hours, says id Software's Hugo Martin.
Here's everything you should know about the Doom Slayer's next epic adventure.
“We're constantly refining how heavy he feels. Everything he does is big and powerful," said creative director Hugo Martin.