Archive For id Software Tag

DOOM: The Dark Ages vs. DOOM Eternal – What is Changing?

DOOM: The Dark Ages vs. DOOM Eternal – What is Changing?

id Software's next FPS masterpiece is nearly upon us, but how does it stack up to 2020's acclaimed DOOM Eternal? Find out here.

DOOM: The Dark Ages Director Explains Glory Kill Changes

DOOM: The Dark Ages Director Explains Glory Kill Changes

id Software's Hugo Martin says the team wanted to avoid repetition while ensuring more fluidity and control for the player.

DOOM: The Dark Ages’ Campaign Has 22 Levels, id Software Confirms

DOOM: The Dark Ages’ Campaign Has 22 Levels, id Software Confirms

The developer has touted the story as its "biggest campaign" by a "good bit," with a final level count that dwarfs DOOM (2016) and Eternal.

DOOM: The Dark Ages Trailer Reveals the Lovecraftian Cosmic Realm

DOOM: The Dark Ages Trailer Reveals the Lovecraftian Cosmic Realm

Battle new enemies like the Cosmic Baron in this terrifying realm and discover the Reavershot to unleash hard-hitting shots against them.

DOOM: The Dark Ages Trailer Teases Cthulhu, BFG-Like Weapon, and Total Mayhem

DOOM: The Dark Ages Trailer Teases Cthulhu, BFG-Like Weapon, and Total Mayhem

Watch the Slayer wreak havoc against hordes of demons ahead of id Software's prequel, launching on May 15th for consoles and PC.

Where Does DOOM: The Dark Ages Fit in the Series’ Timeline?

Where Does DOOM: The Dark Ages Fit in the Series’ Timeline?

id Software has offered brought details, but how exactly will the upcoming shooter tie into other DOOM titles?

DOOM: The Dark Ages – Here’s What Has Us Buzzing (and Worried)

DOOM: The Dark Ages – Here’s What Has Us Buzzing (and Worried)

A round of fresh previews shows incredible promise for id's first-person shooter launching on May 15th, though some nitpicks remain.

Why DOOM: The Dark Ages Will be the Best DOOM Ever

Why DOOM: The Dark Ages Will be the Best DOOM Ever

id Software's next title in the DOOM timeline could be its greatest. Here's why you should be excited to venture into The Dark Ages.

DOOM: The Dark Ages Will Leave Room For More Medieval Fantasy Stories – Director

DOOM: The Dark Ages Will Leave Room For More Medieval Fantasy Stories – Director

Martin has revealed that the game won't end with the Doomslayer being locked away and waiting for the events of DOOM 2016.

DOOM: The Dark Ages Will Allow Players to Finish it With Only Melee Weapons

DOOM: The Dark Ages Will Allow Players to Finish it With Only Melee Weapons

Producer Marty Stratton warns that players may not enjoy a melee-only run of DOOM: The Dark Ages, and that there may be some jank.

DOOM: The Dark Ages Will Have Agadon Hunter as its Marauder Equivalent

DOOM: The Dark Ages Will Have Agadon Hunter as its Marauder Equivalent

Director Hugo Martin spoke about how the Agadon Hunter will act as a test to see how well players have mastered the game's mechanics.

DOOM: The Dark Ages’ Skullcrusher Highlights id Software’s Industry-Leading Gore System

DOOM: The Dark Ages’ Skullcrusher Highlights id Software’s Industry-Leading Gore System

Director Hugo Martin explains how the new close-range minigun works, going from heavy to allowing players to "zip it around the arena."

DOOM: The Dark Ages Director Wants to Give Players “New Tools to Master”

DOOM: The Dark Ages Director Wants to Give Players “New Tools to Master”

"I think only the shotguns are the same. The Plasma is so different, so the rest are brand new," says id Software's Martin Stratton.

DOOM: The Dark Ages Studio Director Believes That The Story is an Important Part of the Game

DOOM: The Dark Ages Studio Director Believes That The Story is an Important Part of the Game

id Software's studio director believes the story is important because "a DOOM game that doesn't have a story is just an arcade game."

DOOM: The Dark Ages Interview – Medieval Setting, Combat Changes, and More

DOOM: The Dark Ages Interview – Medieval Setting, Combat Changes, and More

Game director Hugo Martin and executive producer Marty Stratton speak about id's next big shooter in an extensive Q&A.

DOOM: The Dark Ages Developers Like to Revisit Classic DOOM For Inspiration

DOOM: The Dark Ages Developers Like to Revisit Classic DOOM For Inspiration

DOOM: The Dark Ages director Hugo Martin compares it to an artist visiting a museum to study a Norman Rockwell painting repeatedly.

DOOM: The Dark Ages Will Be “Dark and Sinister” Thanks to Medieval Fantasy Setting

DOOM: The Dark Ages Will Be “Dark and Sinister” Thanks to Medieval Fantasy Setting

Game director Hugo Martin has revealed why DOOM: The Dark Ages is leaving its traditional sci-fi setting behind for medieval fantasy.

DOOM: The Dark Ages’ Levels are id Software’s “Largest Spaces” Ever, But Still “Nice and Contained”

DOOM: The Dark Ages’ Levels are id Software’s “Largest Spaces” Ever, But Still “Nice and Contained”

Despite its massive levels, the first-person shooter won't have players roaming around for two hours, says id Software's Hugo Martin.

DOOM: The Dark Ages – 15 New Things We’ve Learned

DOOM: The Dark Ages – 15 New Things We’ve Learned

Here's everything you should know about the Doom Slayer's next epic adventure.

DOOM: The Dark Ages’ Slayer is Inspired by Frank Miller’s Batman

DOOM: The Dark Ages’ Slayer is Inspired by Frank Miller’s Batman

“We're constantly refining how heavy he feels. Everything he does is big and powerful," said creative director Hugo Martin.