Take back what was lost.
Of all times, NOW they make us want the game.
Thankfully, it seems the team will do what it can to "realise this fantastic vision".
Managing director David Polfeldt says that between delivering on time and quality, the latter wins.
Apparently it's an exciting and valuable process.
The Snowdrop Engine lovingly renders corpses too.
Massive Entertainment's Rodrigo Cortes talks about doing things "better, not bigger".
Check out Massive's main drive for developing the engine.
This doesn't mean the game's development is in trouble though.
An anonymous source has stated that "a 2014 release date seems laughable".
Check out how the Snowdrop Engine handles day and night settings.
Dev team members talk about making choices and evolving your character.
It's not about sheer power as much as freedom from constraints.
Volumetric lightning, real-time destruction and much more.
Ubisoft promises a look at what powers a "true next gen game".
Overwhelming fan support finally brings the MMO to PC.
Massive Entertainment won't pad the game's play-length.
How the game handles player vs. player combat will differentiate it from other online titles.