Albert Penello talks about what exactly he meant when he called comparisons "meaningless".
There is still some work left for Sony.
Bethesda's next may already have lost out on a major territory.
Executive producer Patrick Bach talks about how "Levolution" plays a role in shaking things up.
The game is still a ways off though.
Decide the fates of characters and embark on a quest for vengeance.
Who's a good boy? Who's a good boy?!
Mark Cerny talks a bit more more about the PS4's GPU.
Steven ter Heide also talks a bit about Vekta, the game's setting.
Senior producer Dominic Guay denies Person of Interest similarities.
The scares just keep coming in the Condemned developer's next gen title.
Yay! No power brick
He researched 30 years of x86's history!
The power of free-to-play
Support for PS3 also to continue with gradual transition to PS4, according to Sony Japan president.
Lead developer Ragnarok Tornquist says there is an "extremely good" chance.
Here is how Capcom can reinvigorate the fading franchise.
Initial plans were to make a pure action title with only Noctis playable.
They also have to prove why Kinect being bundled is a good thing.
We interview Jonas Mattson, the environmental artist on the game.