We talk to the RESOGUN dev about next-gen processes and what we can expect from their PS4 launch title.
Of course, there's a catch.
A new Critical Hit system have been implemented for vehicles.
"The story is a lot more engrossing in the new Shadow Warrior."
'It has allowed the team to concentrate on building an engine for the future.'
Developers speak about how PS4 outshines the Xbox One.
Mark Rubin talks about Call of Duty: Ghosts
Neil Druckmann talks about utilizing next gen technology to advance story-telling.
Or could this be the first sign of Dishonored 2?
Currently running at 1080p and 30 frames per second.
We talk about the present and future of the virtual vegetation creator with Kevin Meredith.
The lone woman stands alone, with nothing left, on a pedestal and being judged by the world. Sound familiar?
A new RPG from Spiders Studio.
A few words from the head of PlayStation America.
"It’s always a balancing act between quality and performance."
Check out how the current and next gen versions differ.
'No embedded DRAM. Just raw power.'
Production yields have been phenomenal though, according to SCEA head Jack Tretton.
Project Phoenix closes after a hugely successful Kickstarter campaign
What a singularly redundant turn of events.