Wider range of weapons for different classes and now "Battle Pickups" revealed.
Executive producer Mark Rubin says the team aims to improve lag compensation this time around.
But it won't be an MMO, according to Ubisoft Europe General Director Alain Corre.
Pete Hines urges fans to not make assumptions, and to understand their way of going about things.
Lead engineer Chris Butcher discusses the public spaces and events of Destiny in greater detail.
CD Projekt RED, one of the fore-runners of the same, reveals its sequel won't have DRM.
Strangelove from Peace Walker also returning?
A low down of what to expect from two of the biggest football games this year.
Check out how Watch_Dogs multiplayer will function.
To release simultaneously across all platforms in 2014.
"Best Game of E3" and "Best RPG of E3" included.
Depending on its success, we could see a price cut fairly early in the console's life cycle.
Where did Microsoft go wrong? And could it have been prevented?
Eric Hirshberg talks about how offering special deals like timed exclusive DLC "helps us launch games".
Phil Fish explains why the sequel won't be on Xbox One.
Currently in Phase 3, which sees PC and PS3 players together.
This will mark the developer's first cross-platform simultaneous release.
Executive producer John Mamais on implementing unique features versus the amount of time they'd take.
How does PS4's first platformer feel like?
Lo Wang is making a comeback for PC and PS4.