Giant Skull has partnered with Wizards of the Coast to begin developing a single-player action-adventure title built on Unreal Engine 5.
A new gameplay trailer showcases the different moves, abilities, weapons, and more that you will be able to unleash during combat.
"We’re looking forward to showcasing some of the innovative technology & features that will power The Witcher 4, and beyond," CDPR says.
The Duchess's "Restage" not triggering status ailments, graphics rendering bugs against specific enemies, and more have also been fixed.
The developer/publisher will also reveal new content for Hitman World of Assassination and promises "additional surprises" throughout.
Kitao also encourages players to get over the initial hurdles of Nightreign, since the game offers up its own unique sense of accomplishment.
Sandfall Interactive's COO also questioned the idea of linking the price of a game and how much "value" it offers to its length.
Celebrating 10 years of The Witcher 3: Wild Hunt, studio co-CEO Adam Badowski spoke about how its games will always have something new.
Junya Ishizaki has said that as development on Elden Ring: Nightreign continued, the title came to resemble other titles in the roguelike genre.
The long-awaited return to Brooklyn doesn't venture outside its comfort zone and feels low-stakes but still offers some fun gameplay.
Leaker Aesthetic Gamer is "95 percent positive" of a reveal at the June 6th showcase, alleging "a lot of buzz in the grapevine."
Leslie Benzies spoke about how Everywhere hasn't been talked about for quite some time, while MindsEye is getting its creation suite.
Level-5's surprise hit "Slow-Life RPG" is expected to cross one million units sold within this month off the back of its Switch 2 release.
FromSoftware's latest has attracted an impressive number of players, but what impact could this have on its single-player efforts?
According to COD Updates on Twitter, this was a UI feature test that mistakenly went live and has since been removed from the game.
Gearbox's Randy Pitchford also responds to those saying it shouldn't cost $80: "It’s just a reality that we’ll have to accept."
You can tune enemy health, damage and aggressiveness separately, while the Death Penalty causes enemies and XP to reset on death.
Edited by host Geoff Keighley, the trailer spotlights the biggest games of the year thus far and even more coming up next.
Some serious hardware is necessary if you're planning to enjoy the upcoming demo for Rogue Factor's title in all its graphical splendor.
Limveld is an unforgiving place with many horrors. Here's how to survive its dangers and eventually take down the Nightlords.