After Patch 7 went live on Xbox Series X/S and PS5 earlier this week, players downloaded 1.7 million mods within 24 hours.
Developed by Ballistic Moon, the remake offers improved visuals, a new camera perspective, a reworked Prologue, and much more.
There's no ETA on the enhancement, with series GM Rod Fergusson stating that further details will come at "a later date."
BioWare's long-awaited fantasy action RPG has wrapped up development ahead of its release on October 31 for PlayStation 5, Xbox Series X/S, and PC.
Battle the Realmwalkers spawning in each region and venture into the Seething Realm to slay monsters for new potent Elixirs.
Goku, Vegeta, Gohan, Trunks, and more go up against Frieza, Super Baby 2, Jiren, and other antagonists ahead of the game's launch.
Season 6, "Diamond Jam", is also available, adding five new Smash the Star maps, new bosses in Squad Missions, and more.
James Sunderland arrives in Silent Hill to find his wife and discovers untold horrors when the remake launches on October 8th.
The newest update also brings improvements for Kay's movement animations, adds a new quick throw button for grenades, and more.
Ballistic Moon's upcoming remake of Supermassive's acclaimed narrative horror title may not be the last we see of the series.
Red Soul Games is working on further polishing, fixing bugs, and tweaking the difficulty curve while ensuring quality on all platforms.
Follow Serdar as he sneaks past some bandits, gets into gunfights, and encounters mutants ahead of the VR title's launch on November 7th.
Sign-ups are live for the closed beta, which features the game's first three chapters, multiple weapon types, and killer bosses.
Nexon's upcoming hack-and-slash title is shaping up to be a memorable experience while building on the Dungeon and Fighter mythos.
Here's what you should know about Steel City Interactive and Plaion's box sim ahead of its full release.
It also adds a new Void Intercept Battle, a higher difficulty level for Infiltration Operations, Descendant Quest, and Halloween cosmetics.
Producer Yuji Korekado also reveals the development team opted against allowing players to switch control styles mid-game.
An increase to Paragon Levels, new Paragon Boards, changes to Glyph leveling, Torment levels, and more are coming in the update.
"I don't think it's going to be completely open world, but a more dynamic environment [that] you play in," says Maria Park, Krafton's head of corporate development.
"I want to say that it’s not as if there’s zero hope, and we very much do want to achieve that," says producer Naoki Yoshida.