The project also reportedly suffered from lack of direction, an engine change, and "not committing" to anything adventurous.
Maximum FPS is capped at 1000 to prevent engine anomalies, and the Berserker's attacks should be much easier to deal with.
Other issues, like multiplayer crashes, visual problems with fog, invalid save game creation, and more, are also resolved.
Cyberpunk 2077's expansion is an excellent package, and these ten quests are among its brightest highlights.
Want to steal some vehicles and earn some cash and other items? Here's how to find all the Mysterious Signals in the new expansion.
TeamKill Media's cosmic horror shooter is set to launch for PlayStation 5 on November 3, while Xbox Series X/S and PC versions are also in the works.
Update 1.03 is out now for the recently-released port of the open world title, and it's quietly added a 60 FPS option for PlayStation 5 players.
What you see is what you get with Assassin's Creed Mirage, and what you get is really good stuff.
While players can now do all Final Fantasy 14 dungeons solo, they'll still need to find allies to take on the game's 8-player content.
The PS5 version of Scorn will make use of the DualSense's haptic feedback to add on to its disgusting atmosphere.
The new Halloween-themed High on Knife DLC for High on Life revolves around corporate surveillance and same-day shipping.
"Right now, we have games planned out all the way through ’27 for the things that we’re working on," says Activision president Rob Kostich.
Kiran Estevez, an agent of the Federal Bureau of Control, is driven to "do the right thing, and protect those that need it most."
The open world action-adventure game will unlock at midnight CEST on October 5 for consoles, and an hour later for PC players.
The latest title in the Call of Duty series launches on November 10th for consoles and PC, but two open beta weekends are coming first.
Turn a handgun into a Carbine-style SMG and a light machine gun into a bullpup for running and gunning with Aftermarket Parts.
It was reported in May that Sony had scaled back the project's development team after an internal reassessment.
Though permanent employees are reportedly unaffected, contract employees from a number of departments are set to lose their jobs.
"50/50 felt about right for us from a pacing perspective," says game director Kyle Rowley about Alan Wake 2's co-protagonists.
What should have been a guaranteed knockout punch ended up being one of gaming's most high-profile disappointments in recent memory. What the hell happened?