Unlock the very best initial skills for Atsu with the shortlist of techniques in this guide for Ghost of Yotei.
Available for Europe and North America, the playtest includes three maps and five Runners along with solo queue and proximity chat.
Team Ninja's Fumihiko Yasuda spoke about wanting to make a game set in Hokkaido as well, along with his home town being close to Tsushima.
Despite selling 40 percent fewer than its predecessor, it nearly tripled the sales of Super Mario Galaxy + Super Mario Galaxy 2.
If creating a variety-filled open world that's fun to explore is an art, then Sucker Punch's latest is a certified masterpiece.
Vengeance is never easy, but surviving in Ezo as Atsu can be as simple as following the Guiding Wind with these different tips.
Explore Ezo with lo-fi beats inspired by Shinichirō Watanabe's Samurai Champloo in Sucker Punch's newest open-world title.
Hilary Hidey also worked on titles like Dragon Age: Inquisition, The Evil Within 2, Starfield and Dragon Age: The Veilguard's finale.
Explore stealth, swordplay, and stunning landscapes. 15 reasons Ghost of Yōtei is unforgettable.
The features being sunset won't affect players, however, and things like social features, multiplayer and the PS Store will stay online.
Sucker Punch's sequel has received many positive reviews from critics, who praised its combat, storytelling and open-world design.
Atsu's journey for revenge begins in the long-awaited follow-up to Ghost of Tsushima, out now for PS5 players worldwide.
Sucker Punch Productions’ vision for Ghost of Tsushima’s sequel is bold, beautiful, and as cinematically significant as the films it draws inspiration from.
Ghost of Yotei is shaping up to be a tale for the ages, with Atsu's quest for revenge bringing many interesting twists to Sucker Punch's excellent first outing in the Ghost franchise.
Sucker Punch's sequel goes live at 9 PM PST/11 PM CT on October 1st in the United States and midnight worldwide on October 2nd.
Sucker Punch details a long list of improvements and fixes for the open-world title ahead of its October 2nd launch on PS5.
“I can give you 16 player lobbies tomorrow. And 16 FPS. Want it?” joked Jorjani when asked about the potential for bigger lobbies.
Sony's Game and Network Services division generated $136 billion from 2020 onwards, compared to $107 billion in the PS4 era.
"We can't imagine a Ghost game set in, say, feudal Europe," said Sucker Punch Productions head Brian Fleming in an interview.
Marvel’s Wolverine brings brutal combat, cinematic style, and the fierce edge that makes it exactly what PlayStation needed.