Arrowhead Game Studios currently has no plans of starting work on a sequel to Helldivers 2, and is being supported by PlayStation.
Ghost of Yotei looks to be a worthy sequel to Tsushima, but how has its technology evolved to fully harness the PS5’s expanded CPU and GPU power?
Sucker Punch's epic follow-up to Ghost of Tsushima launches on October 2nd for PS5 and follows Atsu on the path of revenge.
The gameplay also confirms the inclusion of the Savage Land as a playable stage with multiple transitions and impressive backgrounds.
With an emotionally resonant narrative and an involving open world to explore, Sucker Punch's sequel is a huge step up from Tsushima.
Two-time Grammy Award-winning composer Sam Slater (Chernobyl, Joker, more) is also confirmed to be working on the soundtrack.
The gameplay reaches 60 FPS on PS5, but Housemarque says it's a "work in progress" with "tweaks, fixes, and upgrades" to come.
The Pulse Elevate speakers can connect to supported devices through either Bluetooth or PlayStation Link for low-latency lossless audio.
Embark on a globe-hopping tour as Logan, battling familiar threats like Omega Red and Sentinels while engaging in fast-paced combat.
Housemarque showcases new features like the Soltari Shield for absorbing projectiles and Second Chance to revive in a run.
The photo mode in Ghost of Yōtei can be started up at any moment by simply hitting right on the DualSense controller's D-pad.
With the more powerful hardware, Sucker Punch was able to improve draw distance to showcase how vast Hokkaido can be as a region.
The broadcast will feature over 35 minutes of announcements and updates on PlayStation Studios, third-party, and indie titles.
The Opel Corsa GSW Vision Gran Turismo, ’25 Mazda Spirit Racing Roadster 12R, and more join the racing sim's extensive roster.
Charlee Fraser, Ma Dong-Seok and Minami Hamabe join the stealth action title with more casting announcements forthcoming.
Watch how Sucker Punch utilizes the console and the DualSense controller to fully immerse players in Atsu's journey of vengeance.
Art director Joanna Wang also spoke about depicting the vast new setting of Hokkaido and how each region has its own personality.
“It’s the same person making the games, right? So it’s kind of unavoidable in that sense," said Hideo Kojima about the references.
Hideo Kojima's previous works, like Metal Gear Solid 2: Sons of Liberty, surprised players by switching the protagonist early on.
"I didn’t really deliberately make it weird or anything," per Kojima. "What I said was it can’t be a game that is digestible."