Sucker Punch says the game also took a lot of cues from Breath of the Wild.
"This is an effort to try to get as many players as possible," says creative director Jason Connell.
Sucker Punch wants you to be a wandering samurai.
The fear of enemies should give you an upper hand.
You mix and match abilities from the two if the need arises.
Sucker Punch took cues from colourblind modes for the same.
Jin has various stances up his sleeve to deal with different threats.
Nate Fox says what you saw in the State of Play was "zoomed in."
Get lost in the world and you can't know what you'll come across.
Movie-like duels are part of what Sucker Punch promises to be a hard fought battle.
Creative director Jason Connell calls the game's technical achievements "stunning."
"It's a lot bigger than InFamous: Second Son," says creative director Jason Connell.
New info on exploration and side content also emerges.
The game is about Jin's evolution to a Ghost.
People are hungry for that samurai action.
Sucker Punch's upcoming open world game will have plenty of content on offer.
According to Sucker Punch, players can die very quickly during combat.
Or as Activision likes to call it- next week's patch.
Sucker Punch's open world behemoth continues to impress with newest showing.
Photo mode has also been confirmed for the open world game.