A new Japanese trailer for Sucker Punch's open world title.
You'll get all the reviews you need a few days before release.
Chris Zimmerson goes into detail on how your samurai deals with foes.
Sounds like you can expect a lot in the samurai open world game.
Some neat tips of the hat to the much anticipated release.
Probably the best trailer of the upcoming open world game so far.
Everything you need to know about Ghost of Tsushima.
Sucker Punch says the game also took a lot of cues from Breath of the Wild.
"This is an effort to try to get as many players as possible," says creative director Jason Connell.
Sucker Punch wants you to be a wandering samurai.
The fear of enemies should give you an upper hand.
You mix and match abilities from the two if the need arises.
Sucker Punch took cues from colourblind modes for the same.
Jin has various stances up his sleeve to deal with different threats.
Nate Fox says what you saw in the State of Play was "zoomed in."
Get lost in the world and you can't know what you'll come across.
Movie-like duels are part of what Sucker Punch promises to be a hard fought battle.
Creative director Jason Connell calls the game's technical achievements "stunning."
"It's a lot bigger than InFamous: Second Son," says creative director Jason Connell.
New info on exploration and side content also emerges.