Archive For Sucker Punch Tag

Ghost Of Tsushima Shows Off Some Gorgeous Concept Art

Ghost Of Tsushima Shows Off Some Gorgeous Concept Art

You can see early signs of the game's wonderful style here.

Ghost of Tsushima – Short New Trailer Highlights the Customization

Ghost of Tsushima – Short New Trailer Highlights the Customization

A new Japanese trailer for Sucker Punch's open world title.

Ghost Of Tsushima Review Embargo Will Lift July 14th

Ghost Of Tsushima Review Embargo Will Lift July 14th

You'll get all the reviews you need a few days before release.

Ghost Of Tsushima Breaks Down Stances, Attack Speed, Parrying, And More Combat Details

Ghost Of Tsushima Breaks Down Stances, Attack Speed, Parrying, And More Combat Details

Chris Zimmerson goes into detail on how your samurai deals with foes.

Ghost Of Tsushima Promises Blood, Beheadings, And Buttocks In ESRB Summary

Ghost Of Tsushima Promises Blood, Beheadings, And Buttocks In ESRB Summary

Sounds like you can expect a lot in the samurai open world game.

The Last Of Us Part 2 Gets Artful Homages From Other Sony First Party Studios

The Last Of Us Part 2 Gets Artful Homages From Other Sony First Party Studios

Some neat tips of the hat to the much anticipated release.

Ghost Of Tsushima’s Epic Japanese Trailer Mixes Cinematics And Gameplay

Ghost Of Tsushima’s Epic Japanese Trailer Mixes Cinematics And Gameplay

Probably the best trailer of the upcoming open world game so far.

Ghost of Tsushima Wiki – Everything You Need To Know About The Game

Ghost of Tsushima Wiki – Everything You Need To Know About The Game

Everything you need to know about Ghost of Tsushima.

Ghost of Tsushima’s “Number One Inspiration” Was Red Dead Redemption 1

Ghost of Tsushima’s “Number One Inspiration” Was Red Dead Redemption 1

Sucker Punch says the game also took a lot of cues from Breath of the Wild.

Ghost of Tsushima Has Multiple Difficulty Levels, Developer Confirms

Ghost of Tsushima Has Multiple Difficulty Levels, Developer Confirms

"This is an effort to try to get as many players as possible," says creative director Jason Connell.

Ghost Of Tsushima – Some Weapons, Missions, Abilities, And More Are Missable Without Exploration

Ghost Of Tsushima – Some Weapons, Missions, Abilities, And More Are Missable Without Exploration

Sucker Punch wants you to be a wandering samurai.

Ghost of Tsushima’s Stealth Combat Focuses On Striking Fear Into Enemies

Ghost of Tsushima’s Stealth Combat Focuses On Striking Fear Into Enemies

The fear of enemies should give you an upper hand.

Ghost Of Tsushima Won’t Force You To Choose Between Samurai And Ghost In Combat

Ghost Of Tsushima Won’t Force You To Choose Between Samurai And Ghost In Combat

You mix and match abilities from the two if the need arises.

Ghost of Tsushima’s Black-and-White Mode Helped Make the Game More Accessible

Ghost of Tsushima’s Black-and-White Mode Helped Make the Game More Accessible

Sucker Punch took cues from colourblind modes for the same.

Ghost of Tsushima Creative Director Explains How Stances Work In Combat

Ghost of Tsushima Creative Director Explains How Stances Work In Combat

Jin has various stances up his sleeve to deal with different threats.

Ghost Of Tsushima Has “Huge” Map With Snowy Mountains, Bamboo Forests, And More

Ghost Of Tsushima Has “Huge” Map With Snowy Mountains, Bamboo Forests, And More

Nate Fox says what you saw in the State of Play was "zoomed in."

Ghost Of Tsushima Will Feature Many Hidden Secrets And Side Stories

Ghost Of Tsushima Will Feature Many Hidden Secrets And Side Stories

Get lost in the world and you can't know what you'll come across.

Ghost Of Tsushima’s Combat Is “Very Challenging,” Has Stand-off Duels With Other Swordsmen

Ghost Of Tsushima’s Combat Is “Very Challenging,” Has Stand-off Duels With Other Swordsmen

Movie-like duels are part of what Sucker Punch promises to be a hard fought battle.

Ghost of Tsushima Will “Pull Out Every Little Ounce of Performance” From the PS4

Ghost of Tsushima Will “Pull Out Every Little Ounce of Performance” From the PS4

Creative director Jason Connell calls the game's technical achievements "stunning."

Ghost of Tsushima Is Sucker Punch’s Biggest Game Ever “By a Landslide”

Ghost of Tsushima Is Sucker Punch’s Biggest Game Ever “By a Landslide”

"It's a lot bigger than InFamous: Second Son," says creative director Jason Connell.