Now sold out at Best Buy AND Gamestop, months before it even launched!!!
Both consoles expected to face shortages at launch though.
Michael Read says the final game will be much different.
A combination of several factors will help the Xbox One "redefine entertainment" according to Elan Lee.
Lorne Lanning talks about a lack of foresight up in Redmond in concerns to indie developers.
Analyst expects both consoles to be out by early November.
An inside look into making the game.
Which includes hunting friggin' sharks (sadly with no friggin' lasers on their heads).
The newest title in the LEGO game franchise.
As compared to the PS4's fifteen minutes.
Another Xbox One exclusive in the works?
We speak to creative director Jean Guesdon on all things piratey Assassin-related.
Feels that the Japanese release should be closer to the North American release date.
Director Konrad Tomaszkiewicz isn't so high on a mode that interrupts the narrative, even slightly.
Three Gold Battlepacks, for a start.
Mark Rubin talks about an "Easter eggish" approach to branching paths.
Creative director Jean Guesdon states that the quests "are all present for a reason" and "fun to complete".
The disappointment is palpable.
Bethesda Softworks' lack of Wii U support bodes ill for Nintendo's console.
The post-apocalyptic war starts heating up.