Archive For Xbox Series S Tag

Castlevania: Belmont’s Curse is Getting A Free Demo on October 1st

Castlevania: Belmont’s Curse is Getting A Free Demo on October 1st

It’s always a joy to join a Belmont on an adventure, and the chance to begin one ahead of schedule is certainly welcome.

Final Fantasy 7 Revelation Reportedly Sees Return of 4K/60 FPS Versatility Mode on PS5 Pro

Final Fantasy 7 Revelation Reportedly Sees Return of 4K/60 FPS Versatility Mode on PS5 Pro

Introduced in Final Fantasy 7 Rebirth, the mode uses PlayStation Spectral Super Resolution to target 60 FPS and upscale at 4K.

“We Are Not Done With Destiny,” Says Bungie, Starting With Restoring Destiny 2’s Removed Content

“We Are Not Done With Destiny,” Says Bungie, Starting With Restoring Destiny 2’s Removed Content

"Destiny is foundational to Bungie’s future," as the developer promises "more stories to tell" and "new worlds to build."

007 First Light Targets 30 FPS on Switch 2, Latest Delay to Ensure the “Most Polished Form” for Fans

007 First Light Targets 30 FPS on Switch 2, Latest Delay to Ensure the “Most Polished Form” for Fans

Porting work is "going very well," says technical producer Cristina Vega, but "We can't quite say we've reached the final stage yet."

Thief: The Dark Project Remastered Showcases Gameplay, Radial Menu in Latest Trailer

Thief: The Dark Project Remastered Showcases Gameplay, Radial Menu in Latest Trailer

The trailer for Thief: The Dark Project Remastered clocks in at just over 90 seconds in length, giving us a good look at its updated visuals.

Cronos: Lazarus Gameplay Details The Pathfinder’s Brutal Efficiency and a New Explosive Ability

Cronos: Lazarus Gameplay Details The Pathfinder’s Brutal Efficiency and a New Explosive Ability

How can you weaponise decoys, invisibility and teleportation? Very easily, as showcased by Bloober Team in this new presentation.

Final Fantasy 7 Revelation Will Automatically Raise Levels to Accommodate Story-Focused Players

Final Fantasy 7 Revelation Will Automatically Raise Levels to Accommodate Story-Focused Players

Players will encounter the option at a "certain point", which will adjust their level accordingly and deliver a more linear experience.

Final Fantasy 7 Revelation Can “Easily” Take 100+ Hours to Complete, Says Director

Final Fantasy 7 Revelation Can “Easily” Take 100+ Hours to Complete, Says Director

Naoki Hamaguchi also reveals that he's completed 46 playthroughs of the massive RPG, sneaking in playtime "even on business trips."

Minecraft Dungeons 2 – 15 Things We Know So Far

Minecraft Dungeons 2 – 15 Things We Know So Far

From a mysterious new dimension to expanded combat and buildcrafting, Minecraft Dungeons II is set to expand the original’s format.

Crimson Desert’s Latest Patches Show the Base Game Is Far From Forgotten

Crimson Desert’s Latest Patches Show the Base Game Is Far From Forgotten

The upcoming DLC may be the main focus, but that doesn't mean the base game is being neglected, as recent patches have shown.

Gears of War: E-Day – 14 More Gameplay and Story Details

Gears of War: E-Day – 14 More Gameplay and Story Details

Marcus and Dom take center stage once more in a throwback to a pivotal period in Sera's history. Here's what you should know.

Crimson Desert Studio Used its Own Engine Over Unreal For More Control Over Necessary Features

Crimson Desert Studio Used its Own Engine Over Unreal For More Control Over Necessary Features

Lead engineer Jin-hwan Kim spoke about wanting to avoid relying on technology made by external companies for "core competencies".

Final Fantasy 7 Revelation’s Cloud is Still the Protagonist, But You’ll See “Other Characters” More

Final Fantasy 7 Revelation’s Cloud is Still the Protagonist, But You’ll See “Other Characters” More

Since fans wanted to see more of other characters, Naoki Hamaguchi and his team "very much wanted to have content" that delves into them.

Final Fantasy 7 Revelation’s 200 GB Size “May Not Necessarily Mean a Better Game,” Says Director

Final Fantasy 7 Revelation’s 200 GB Size “May Not Necessarily Mean a Better Game,” Says Director

However, Naoki Hamaguchi reassures fans that it's committed to meeting expectations and delivering a work "we can be truly proud of."

Alien: Isolation 2 is “An Intense Experience,” Thanks to More Open Spaces and Harsh Weather

Alien: Isolation 2 is “An Intense Experience,” Thanks to More Open Spaces and Harsh Weather

"The alien is the perfect hunter. It will adapt to those situations, to those environments," says principal UI artist Laura Mouther.

ARC Raiders’ Massive Frozen Trail Update is Getting a First Look on September 23rd

ARC Raiders’ Massive Frozen Trail Update is Getting a First Look on September 23rd

Embark Studios will detail its "biggest update yet" for the extraction shooter, launching on October 8th with a new map.

Monster Hunter Wilds: Ascendance Director Promises Balance of Story and Endgame Challenges

Monster Hunter Wilds: Ascendance Director Promises Balance of Story and Endgame Challenges

Capcom's Takuro Hiraoka also acknowledges a "gap in expectations" for the base game because players were "so good and so skilled."

Grand Theft Auto 6 Features a “Dynamic Score” and “The Next Evolution of In-Game Radio”

Grand Theft Auto 6 Features a “Dynamic Score” and “The Next Evolution of In-Game Radio”

Rockstar could be evolving how the open-world series delivers its tunes, with more details to be revealed en route to launch.

Ace Combat 8: Wings of Theve’s Highest Difficulty Requires “Split-Second Decisions” for Victory

Ace Combat 8: Wings of Theve’s Highest Difficulty Requires “Split-Second Decisions” for Victory

Players can choose between Standard and Expert control methods for aircraft and four difficulty options, from Rookie to Elite.

The Blood of Dawnwalker Had a $40 Million Budget, Development Began in 2022

The Blood of Dawnwalker Had a $40 Million Budget, Development Began in 2022

Rebel Wolves had 90 employees in 2024, but it's since grown to 160, which is "the most fitting for our needs," per Konrad Tomaszkiewicz.