Archive For Xbox Series S Tag

Hot Wheels Infinite Rush Interview – Console Performance, Custom Tracks, Vehicles, And More

Hot Wheels Infinite Rush Interview – Console Performance, Custom Tracks, Vehicles, And More

Game director Domenico Celenza was kind enough to answer many of our questions ahead of the game's September 10th release date.

Forza Horizon 6 PS5 Release May Have Been Delayed Beyond 2026 – Rumor

Forza Horizon 6 PS5 Release May Have Been Delayed Beyond 2026 – Rumor

Previous reports had indicated that the PS5 version didn't come out alongside PC and Xbox Series X/S version because it wasn't ready.

The Blood of Dawnwalker Review – Gimme the Night

The Blood of Dawnwalker Review – Gimme the Night

Rebel Wolves’ ambitious action-RPG turns time into a valuable resource, and it makes me care just as much about the things I ignore as the choices I make.

Onimusha: Way of the Sword Review – Master of the Blade

Onimusha: Way of the Sword Review – Master of the Blade

Onimusha: Way of the Sword is an excellent way for the beloved dormant action franchise to reawaken and once again grab the spotlight.

Fable’s Story Takes 15 to 20 Hours to Complete, But Its Life Systems Are “Limitless,” Says Playground

Fable’s Story Takes 15 to 20 Hours to Complete, But Its Life Systems Are “Limitless,” Says Playground

Associate game director Will Kennedy also said you can expect around 15 to 20 hours of "side and open-world exploration content."

People Who Say GTA 6 Looks Like GTA 5 Are “Out of Their Minds”, Says Michael De Santa’s Voice Actor

People Who Say GTA 6 Looks Like GTA 5 Are “Out of Their Minds”, Says Michael De Santa’s Voice Actor

Ned Luke said in an interview that "I never looked that good" when discussing the visual fidelity and animations of Grand Theft Auto 6.

Gears of War: E-Day Studio Wants to be Known For “What Gears Already Is”, Says Creative Director

Gears of War: E-Day Studio Wants to be Known For “What Gears Already Is”, Says Creative Director

Franchise director Nicole Fawcette also spoke about how The Coalition wanted to follow its predecessor's footsteps with E-Day.

Grand Theft Auto 6 Studio Removed the Need to Restock Protagonists’ Fridge to “Simplify” Things

Grand Theft Auto 6 Studio Removed the Need to Restock Protagonists’ Fridge to “Simplify” Things

Co-studio head Rob Nelson spoke about wanting to find the right balance between realism and not letting things get too complex.

Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status

Fable’s Upgrades Will Be “Meaningfully Meaningful,” Loot Includes Gifts to Bolster Social Status

"You don’t get things like, ‘Oh, 1% damage,’ and things like that. What you get is bigger swings," says creative director Will Kennedy.

Alien: Isolation 2 Prologue Gameplay is Terrifyingly Similar to the First Game

Alien: Isolation 2 Prologue Gameplay is Terrifyingly Similar to the First Game

The hands-on demo from Gamescom showcases protagonist Blake investigating wreckage and quickly running into a Xenomorph.

The Expanse: Osiris Reborn Gameplay Reveals Infiltration Mission Turned Desperate Escape

The Expanse: Osiris Reborn Gameplay Reveals Infiltration Mission Turned Desperate Escape

The protagonist and their twin get more than they bargained for when a monster starts running roughshod through a Protogen base.

Metro 2039 Brings Back The Karma System, But 4A Games is Approaching It “A Little Bit Differently”

Metro 2039 Brings Back The Karma System, But 4A Games is Approaching It “A Little Bit Differently”

Executive producer Jon Bloch says the team has to approach the system differently "every time" because "it needs to serve the story."

The Elder Scrolls 6 Exclusivity Question Avoided by Xbox CEO

The Elder Scrolls 6 Exclusivity Question Avoided by Xbox CEO

"It's a beautiful game," said Asha Sharma when asked if it was a "priority" to make Bethesda's open-world RPG exclusive to Xbox.

Grand Theft Auto 6 Team Hand-Crafted “Every Room,” “Art-Directed Each Individual”

Grand Theft Auto 6 Team Hand-Crafted “Every Room,” “Art-Directed Each Individual”

"Who's sitting where, what they're drinking, the marks that are left on the table" are only a few things Rockstar considered for each room.

The Witcher 4 Will Have a Physical Box, But CDPR Has “No Influence” in the Ongoing Disc Debate

The Witcher 4 Will Have a Physical Box, But CDPR Has “No Influence” in the Ongoing Disc Debate

"We’re going to have a box that’s going to have some feelies in it. Something you’re going to be wanting to open up and enjoy."

GTA 6 Development Started in 2015, Says Rockstar North Co-Studio Head

GTA 6 Development Started in 2015, Says Rockstar North Co-Studio Head

However, the "majority of the team" only began working on it after shipping 2018's Red Dead Redemption 2, says Rob Nelson.

Grand Theft Auto 6 Runs at 30 FPS, 60 FPS Mode Remains Unconfirmed for Launch – Rumor

Grand Theft Auto 6 Runs at 30 FPS, 60 FPS Mode Remains Unconfirmed for Launch – Rumor

Rockstar North co-studio head Rob Nelson will reportedly need to consult with the technical team to see if it's possible.

GTA 6 – 25 Details Hidden in the 27-Minute Gameplay Showcase

GTA 6 – 25 Details Hidden in the 27-Minute Gameplay Showcase

As if Rockstar's sequel isn't already the media event of the year, the Extended Look offered a startling look at its fidelity and systems.

The Witcher 3 Remastered Is Tackling Its Most Obvious Flaw

The Witcher 3 Remastered Is Tackling Its Most Obvious Flaw

The Witcher 3’s lingering flaws could finally be left behind as CD Projekt prepares the classic for the future.

GTA 6’s Extended Gameplay Highlights Its Biggest Evolution

GTA 6’s Extended Gameplay Highlights Its Biggest Evolution

We expected Leonida to look incredible and feel alive with energy. What we didn’t expect was how much that energy would shape our perception of Jason and Lucia.