Xbox Japan GM discusses some critical topics.
If you happen to visit this site often, which I like to think you do, you will have seen our piece on the Head of Xbox in Japan, Takashi Sensui saying “I want a better performance than our past consoles. With a generational change between game consoles there’s a possibility that the market share could shift as well. We have set big goals.”
Well I too can set big goals, like trying to fly without wings. And I too, very much like the Xbox One in Japan, can fail miserably straight out of the gate. The launch of the Xbox One in Japan really was quite a painful to see. There was entire areas set out to help control queues, there was signs everywhere and everything was that shade of Xbox Green that we’ve all grown accustomed to. The only thing that was missing? Well… people, quite frankly.
No one cared.
Since then, Takashi Sensui has commented on the power differences of the Xbox One and PlayStation 4 which is a bit of an old topic by now, but it’s still important. He is a firm believer that the graphical fidelity of a game aren’t the most important aspect of a game, which pretty much everyone already knows. He does admit that the PlayStation 4 is the more powerful device, but he thinks that this isn’t really a contributing factor given that both systems will eventually produce graphically pleasing games. Which in my not so humble opinion, is kinda missing the point. If we can produce a great game, but make it beautiful, does that not trump a game that is simply great?
To that end, Sensui says that exclusives are an important part of a consoles success but that the resources required to make these ever more ambitious games puts a strain on developers and their ability to develop in multiple platforms. It sounds as though Takashi wants to commit to Xbox One, but can’t quite bring himself to do so.