The Callisto Protocol is “Scary, Moody, Creepy, and Uncomfortable”

Striking Distance Studios founder Glen Schofield talks up The Callisto Protocol's lighting, and promises more info "soon".

Posted By | On 06th, May. 2022

the callisto protocol

Made by the people who worked on the Dead Space games and serving as a spiritual successor to the beloved survival horror series, sci-fi horror game The Callisto Protocol has been on many people’s radars since its announcement in December of 2020. Updates on the game have largely dried up since then, but lately, interesting new tidbits on it have been emerging nonetheless.

Recently, for instance, Glen Schofield, founder of developer Striking Distance Studios, took to Twitter to talk up The Callisto Protocol’s lighting, with special praise reserved for members of the development team who have worked on that aspect of the experience, including art director Demetrius Leal and lighting director Atsushi Seo. Lighting is, of course, a crucial part of any horror experience, and Schofield says The Callisto Protocol’s lighting has helped turn it into a “scary, moody, creepy, and uncomfortable” experience.

Additionally, Schofield also says more information on the game will be shared “soon”, echoing similar recent statements. How “soon” soon will be remains to be seen, but with Summer Game Fest set for June 9, many will be hoping that the survival horror game will have a presence at the event.

The Callisto Protocol is in development for PS5, Xbox Series X/S, and PC.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...