The Division 2 Skills and Variants Revealed: Chem Launcher, Drone, Hive, Seeker Mine, and Turret
Find out how some of the older skills are changing with the new variants.
In a new article, Ubisoft Massive has revealed five skills that will be coming to Tom Clancy’s The Division 2. Some of these will be familiar to fans of the first game. However, each skill (with more still to be revealed) can be utilized for different purposes, thanks to different variants.
The Chem Launcher, for instance, will disperse chemicals in a cloud that can cause various effects depending on the variant. Firestarter will unleash clouds of invisible gas that can be ignited, whether it’s through bullets or enemies firing in them. Riot Foam immobilizes enemies for a short time – once it becomes hard enough, it can be destroyed.
Some returning skills, like Seeker Mine and Turret, also receive some new variations to distinguish them from the first game. The Seeker Mine’s Mender variant can release chemicals to heal allies’ armour, automatically targeting those who have lost all armour. Meanwhile, the Turret’s Sniper variant will follow your aim on a specific target. For a full breakdown on all variants, see below.
Tom Clancy’s The Division 2 is out on March 19th, 2019 for Xbox One, PS4, and PC. Its beta will take place before that and has over four times the registrations as the first game.
A grenade launcher inspired weapon that fires various ampules of chemicals in an arc. The chemicals disperse into a cloud on impact and linger to cause unique and devastating effects. When equipped, players can choose between four different chemical charges.
- Firestarter: The Firestarter canister sends out flammable, near-invisible gas. These gas clouds can be ignited with any spark—bullet impacts, enemies firing their weapons inside the cloud, explosions or even enemies running into them while on fire. If you combine multiple clouds over a large area, you can create devastating chain reactions.
- Riot Foam: This skill fires a canister with riot control foam that disperses on impact. This is the same riot foam as you have seen the True Sons use in the E3 demo. The foam is sticky, heavy, and it expands rapidly. Anyone affected by the foam is stuck in place for a period of time, but the hardened foam can be destroyed to break them free.
- Oxidizer: The Oxidizer fires a canister that emits a cloud of corrosive chemicals. The chemical cloud lingers for a long time and efficiently eats away at enemy armor or any enemy mechanical items.
- Reinforcer: The Reinforcer fires a projectile that detonates and disperses an armor repairing cloud. If this powder hits you or your teammates, it restores an amount of your armor. Powder that sticks on the ground grants armor restoration over time. You have the ability to heal your friends very fast, or even yourself over time.
Drones hover around your shoulder and follow you around. Depending on the drone, it will remain a passive follower until assigned an order. It can also automatically target enemies and even friends in some cases. There are five different categories of the drone.
- Striker: As suggested by the name, this is an offensive version of the Drone. Built for combat, the Striker possesses a turret that inflicts continuous damage upon its target. This drone can receive remote orders from its controller to attack specific targets.
- Defender: The Defender is a defensive drone that protects its owner by utilizing an experimental directed emitter. It deflects incoming bullets with microwave bursts, creating an invisible barrier. However, each bullet deflected greatly drains the battery, and it is incapable of defending itself from enemy fire. It can, however, be ordered to guard friends or other friendly skill items.
- Tactician: Built for intel, this utility drone flies to maximum elevation at a location of your choosing and spots all hostiles it can see, effectively highlighting their location. While deployed, it gives you and your party continuous information about the position of the enemies within your area. This is the Specialist skill for the Sharpshooter Specialization.
- Bombardier: This drone can perform a bombing run across a long area. The drone flies to an area designated by the player and drops a barrage of explosives as it strafes from one end of the zone to the other.
- Fixer: This defensive drone repairs armor over time. You can choose whether you want it to fly next to you and passively repair your armor, or choose a friendly target whose armor needs repairing, including other damaged skills.
The Hive is a group of advanced micro-drones that deliver special effects to their targets. Place or throw the Hive and it will affect targets within its radius. Most Hive categories are used primarily for defensive but there are also offensive alternatives.
- Stinger: Micro-drones swarm hostile targets that enter their range, inflicting damage and targeting weak spots, destroying them efficiently.
- Restorer: When the Restorer detects missing armor on a friendly agent in its range, it deploys micro-repair drones towards the agent. On impact, an amount of armor is repaired.
- Booster: The Booster sends out one micro-drone per friendly player that administers stimulants to increase combat efficiency—boosting weapon handling, movement and other physical capabilities of the agent.
- Reviver: When deployed, the Reviver Hive can revive allies within a specific radius on the ground. If any of your downed allies are within the range of your Reviver Hive, you can manually order a set of micro-drones to revive them. However, you can also press and hold the button to charge up the micro-drones. The longer you hold the button, the more health and armor your ally revives with.
Spherical, self-propelled ordnance delivery devices will return – but with more features and abilities. The mines use sensors which target hostiles or friendlies as needed to perform various effects. Seeker Mines can be activated by dropping or throwing. Each category offers something new to Agents in The Division 2.
- Explosive: This classic seeker mine chases the target, designated by the owner, and detonates with a staggering explosion. However, it can be avoided as there is a slight arming time before it explodes.
- Airburst: This mine rolls to your designated area and then launches an explosive burst into the air at head height of the enemy when reaching proximity.
- Mender: Similar to the Reinforcer Chem Launcher, this friendly little seeker mine releases repair chemicals. These chemicals form a cloud that repairs your armor or that of an ally. If you have not chosen a specific target for the Mender Seeker Mine, allies that lose all their armor are automatically targeted by the mine. This is the Specialist skill for the Survivalist Specialization.
- Cluster: The Cluster contains a number of smaller charges in one package, each capable of propelling itself. When deployed, each of the smaller mines picks a target and sets off towards it. However, these smaller mines are easier to avoid as they do not have room for advanced tracking equipment and cannot adjust their destination if their target moves.
The compact, self-unfolding device is back with The Division 2. It tracks and shoots designated targets and can be placed next to you or thrown a short distance.
- Assault: Similar to the Striker Drone, this skill is designed with offensive players in mind. Equipped with a machine gun turret with 360-degree rotational capabilities, this skill attacks the closest target while you are in combat. Outside of combat, you designate your turret’s targets.
- Incinerator: If you enjoy crowd control, this skill is for you! Equipped with an incendiary tank, the Incinerator ignites fuel and fires it in a cone to deal area-of-effect damage. This turret can be toggled on and off when deployed.
- Artillery: The Artillery is a specialized deployable that launches exploding ordinances at locations of your choice. Firing once per press, shells are launched in an arc at a target position. This is the Specialist skill for the Demolitionist.
- Sniper: This long range, semi-automatic turret targets the same enemy you are engaging. While there is a slight delay on target acquisition, the Sniper can adjust its aim to match your own aim on the target.