A lot of changes are coming.
Tom Clancy’s The Division is currently in rebuilding mode – update 1.4 is currently on the game’s Public Test Servers and Ubisoft Massive have released global patch notes to discuss all the changes.
We’re not going to cover it all (because it’s seriously huge) but some of the more important interface and quality of life features are worth noting. You can now mark certain weapons and gear as “favourites” which prevents them from being sold, dismantled or shared. Weapon skins will no longer occupy inventory space, crafting materials can be converted in bulk, items can be dismantled in the Stash itself and it’s also possible to find a new server should the current one not be up to mark.
After level 30, players will receive double the ammo capacity and Incendiary and Explosive rounds no longer ignite and stagger enemies respectively (instead they’re combined into a single bullet type for increased damage). The map indicator for Rogues will now increase in size as they approach players and Scavenging has been removed altogether. Also, when performing a combat roll, accuracy will be reduced for a short amount of time.
What are your thoughts on some of these changes? You can check out the rest here and let us know in the comments. Patch 1.4 is currently expected out in October for all platforms.