Developer Bethesda Game Studios is trying its hand at bringing paid mods to The Elder Scrolls 5: Skyrim once more with its latest update. The Elder Scrolls 5: Skyrim Special Edition now has a new unified Creations Menu housing both mods as well as items from the Creation Club.
The new Creations menu now let’s players take a more hands-on approach to their game mods, including allowing players to set their load orders, as well as the ability to resolve missing Creations when loading a saved game from a modded playthrough.
Other features of the update are support for the Steam Deck, as well as support for ultrawide monitors on the PC, allowing for displays with 16:9, 16:10, 21:9, and 32:9 aspect ratio displays.
The update also brings with it a host of bug fixes, ranging from small bugs to more serious game-breaking bugs like a crash that could occur when fighting Dwarven Ballista.
PATCH NOTES
New Features
- Mods and Creation Club menus have been combined into a unified Creations Menu.
- Missing Creation check feature added to resolve missing Creations when loading a save file.
- Store your Active Load Order and retrieve it from Bethesda.net
- ESL Range has been doubled to 4096 records. Source scripts for Fishing, Rare Curios, Saints & Seducers and Survival are now provided as a Creator’s resource.
- Resource Pack added to the game to assist Creators.
Bug Fixes
- Fixed crash that could occur when fighting Dwarven Ballista.
- Fixed crash that could occur when transferring a large number of arrows to a follower.
- Fixed issue preventing Kindred Judgement from starting if certain NPCs had died.
- Fixed slowdown when running with a large number of Creations.
- Fixed issue that could result in the world being underwater when fast traveling.
- Fixed issue that would result in NPCs getting stuck in sit-and-stand loops when trying to use furniture.
- Fixed control lock that can occur while eating a corpse with Namira’s Ring equipped while Survival Mode is active.
- Fixed missing dirt for slot 1 on female faces.
- Resolved issue preventing bartering with some hunters.
- Fixed issue where Miraak sometimes does not appear while stealing Dragon Souls.
- Arvak can now be summoned in the Forgotten Vale.
- Vampire Cattle faces are no longer black in Volkihar Keep.
- Fixed Soul Cain sky becoming corrupted after exiting Reaper’s Lair.
- Restored cobblestones to the execution area of Helgen.
- Fixed unlootable NPCs at “Cragslane Cavern.”
- Fixed bad weapon values on Glass Mace, Glass Warhammer, Honed Draugr War Axe, Ebony Mace and Ebony War Axe and most daggers.
- Fixed some Orcish war Axes not using the correct model.
- Fixed Ebony Shields being invisible when equipped on Vampires.
- Dwarven Scrap Metal can now be sold to Blacksmiths.
- Honeycomb can now be sold to the appropriate vendors.
- Removed errant collision marker west of Windhelm.
- Fixed issue that sometimes presented the portals in the Forgotten Vale from playing their visual effects.
- Fixed issue where portals in the Forgotten Vale would turn purple while opening.
- Fixed bad geometry along columns in Vyrthur’s throne room.
- Removed errant ‘Activate’ text on wheat windmills.
- Blessing of Talos now properly shows a 20% reduction in the Active Effects menu instead of 0%.
- Argonian Account, Book 2 now uses the correct world model.
- Fixed kidnapped NPCs clipping cell door in Treva’s Watch.
- Adjusted placement of iron ore vein that would result in the player’s camera colliding with a mammoth skull trap in Halted Stream Camp.
- Fixed gap in terrain west of Embershard Mine.
- Fixed hole in Wolfskull Cave.
- Fixed hole in the Argonian Assembly.
- Fixed gap in level in Nchuand-Zel Control Room.
- Fixed flickering on floor in Largashbur.
- Plugged gap in rocks near Lake Ilinalta.
- Removed deprecated grass files from Miscellaneous archive.
- Improved performance in Vyrthur’s throne room.
- General performance improvements.
- Various typo and localization fixes.
Bloodchill Manor
- Extra Emerald Paragon holder replaced with missing Sapphire Paragon holder.
Bone Wolf
- Fixed issue preventing Zombies from spawning in certain locations while Bone Wolves are present.
- Fixed translation errors for wild encounters.
The Cause
- Arvak can now be summoned in The Deadlands.
- Plants in The Deadlands now respect the “Green Thumb” perk.
- Fixed localization issues.
The Contest
- Fixed inability to temper Fists of Randagulf.
Dead Man’s Dread
- Fixed missing leg meshes when “Captain’s Boots” were equipped.
- Expanded Crossbow Pack
- Fixed localization issues.
Fishing
- Adjusted textures with Draugr Weapons to closer match the rest of the set.
- Localization fixes.
- Ghosts of the Tribunal
- Prevented freeze that may occur when performing the Trueflame ritual too quickly.
Necromatic Grimoire
- Players can no longer loot arrows used by the “Skeleton Marksman” summons.
- Localization fixes.
Saints & Seducers
- Plants in the Root Tunnels now respect the “Green Thumb” perk.
- Fixed Madness Sword having too low a value.
- Localization fixes.
Shadowrend
- Player can no longer pickpocket items off of the Shadow.
- Localization fixes.
Staff of Sheogorath
- Localization fixes.
Survival Mode
- Fixed issue where player could use magic infinitely while their magic was depleted.
Wild Horses
- Localization fixes.
PC Only
FEATURE: Support for Ultrawide monitors (16:9, 16:10, 21×9, 32×9).
FEATURE: Support for Steam Deck.
FEATURE: Various console improvements.
- CTRL+C now copies the selected Reference in the console.
- CTRL+V now pastes text from your clipboard into the console.
- “KAH” added to the console as a command to kill all hostiles.
- “GetSelectedRefBase” added to the console as a command to return the base form ID for the selected reference.
- Base form ID is now displayed alongside the selected reference ID.
- “Help” command can now filter by form type.
FEATURE: “sStartingCell”, “sStartingCellX”, and “sStartingCellY” can be added to the General section of your SkyrimCustom.ini to autoload into the specified locations upon game start.
FEATURE: Macro support.
- In your game directory you will find the new file: SkyrimConsoleDefault.ini. This contains the layout and new basic commands. This list may be customized by creating a new file in the same folder named SkyrimConsole.ini.
- Resolved issue with screen shrinking after using Alt+Tab.
- General stability improvements and optimizations.
Epic Only
- Fixed issue preventing Xbox controllers from being recognized.
PlayStation Only
- Resolved issue forcing the player’s camera to face north while exiting the Character Menu while on a horse.
- Fixed button prompts sometimes being stuck on screen after loading a save.
- Fixed flickering lights in the Ragged Flagon Cistern.
- PS4: Fixed Options button icon.
Xbox Only
- General stability improvements (Morthal).
Creation Kit
Stability improvements.
- New “Show Edited Forms Only” checkbox in the Object Window.
- Data Menu now has “Modified Date” Column.
- Plug-ins and Masterfiles can now be sorted by clicking any of the category names in the Data menu.
- Titlebar now shows if your plug-in is ESL compliant based on last save.
- Landscape borders now toggle between, visible, visible over all geometry, and off.
- RoboVoice is now included, allowing you to easily add temp voice lines.
- LipFuzer is now included, so you can generate game ready FUZ files.
- LipGenerator has been updated to 64-bit.
- Users can now browse to select existing voice files in file explorer straight from the Edit Response Window.
- Creation Kit now warns if your plug-in is flagged as “Read Only”.
New Papyrus Functions
- Function SetContainerAllowStolenItems(bool setAllowStolenItems) native – Sets whether to allow stolen items to appear in the menu (for Containers only).
- int Function GetAllItemsCount() native – Gets the number of items in a container/inventory.
- bool Function IsContainerEmpty() native – Returns if the container/inventory is empty.
- Function RemoveAllStolenItems(ObjectReference akTransferTo = None) native – Removes all stolen items, transferring it to the other object if passed.