No Game Choices
The next Elder Scrolls can really learn a lot from games such as Mass Effect or Dragon Age. Choose our own adventures, our own storied path. Let us make choices that don’t just change dialog like in past Elder Scrolls. Let’s make choices that actually change the dynamics of the game. Multiple endings rather than: no matter what we say it will all lead to this conclusion. Show us something new. Something that will scream out new generation of gaming! Multiple formulas for getting not only from point A to point B. But making out way from point A, B or C to X, Y, Z or more.
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