The Last of Us Part 2 Developers Had to Cut Out “A Lot” of Content from the Game

Co-writer Halley Gross talks about the process of deciding what content would best suit the game's overall tone.

Posted By | On 10th, Jun. 2020

the last of us part 2

Naughty Dog are taking the “go big or go home” mantra to heart with the upcoming The Last of Us Part 2. At about 25-30 hours long, the upcoming sequel is primed to become the biggest and most ambitious game the venerated studio has ever made (which, looking at their track record, is saying a lot). But, as it turns out, if things had gone a little differently during development, The Last of Us Part 2 could have ended up being a much longer game than it already is.

Speaking in an interview with Sector, the game’s co-writer Halley Gross that during development, Naughty Dog had to cut out “a lot” of content from the game, which she says one of the hardest things the studio had to do during the long process. Gross explained that creative director Neil Druckmann was in charge of all of those decisions, and whether or not something would end up being in the final game would depend on how well it fit within the largest, cohesive experience.

“We have a huge studio with a lot of talented people who have great ideas, and we had to choose which ones would stay in the game and fit into the story and which would deviate from it,” Gross said. “In the end, it all had to match the topic. Neil was in charge of it all – whether it corresponded to the theme in terms of storytelling, artificial intelligence behavior, or the artistic side. Everything had to correspond to the central theme. The hardest part was cutting out the content, as there were a lot of things that didn’t make it into the final game.”

Game development is, of course, an iterative process, and content and ideas getting cut out from games during production is a very common occurrence. Still, it might be interesting to some day get hands on details about what sort of stuff Naughty Dog didn’t deem fitting for the game before cutting it out.

The Last of Us Part 2 releases for the PS4 on June 19.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...