Executive producer John Mamais on implementing unique features versus the amount of time they’d take.
In an interview with GamesIndustry International, The Witcher 3: Wild Hunt executive producer John Mamais was asked whether there were features that had to be left out of the game. With the sheer scale and scope of the experience, was there really no room for some features?
As it turns, there wasn’t. “When we started out, we had this massive backlog of features that we wanted to create, but you have to do an ROI analysis of your features. And that’s what we did. We’re constantly going through the process to figure out which features are the most important, but take less time potentially.
“Those are the things we do first. Things that are really cool, but maybe they don’t add as much value to the game? We have to cut them out. We have to make choices.
“I don’t want to give you any specific details… there’s still some stuff that we really want to do. There’s one awesome feature that we want to do, but we’re starting to realize how much work it’s going to take. The thing is, if you don’t focus on a few features and you try to do too much, then you’re going to end up with an average, crappy game. We’ve got to pick what’s important to the game and do it right.”
The Witcher 3: Wild Hunt will be coming to Xbox One, PS4 and PC in 2014.