Michał Krzemiński refuses to throw a rock in the on-going resolution war.
While many developers are quick to announce the designated frame rate and resolution for a game – especially on the PS4 and Xbox One – there are those who like to remain a bit cagey on the subject, not even mentioning the targets in mind. That’s how The Witcher 3: Wild Hunt developer Michał Krzemiński felt as he spoke to GamesTM on the subject.
When asked about resolution differences in formats, Krzemiński stated that, “If you’re asking me to throw a rock in the PS4 vs. Xbox One resolution war, I won’t. The game is not finished and talking about resolutions [and framerates] is, I think, pointless.”
The topic has indeed been the subject of controversy since the release of both next gen consoles, especially with regards to the Xbox One’s inability to achieve 1080p resolution and 60 FPS for many first and third party titles. Do you agree with CD Projekt RED’s opinion, especially with regards to a project’s age? Let us know in the comments below.