CD Projekt RED discusses plans for mod tools and what they allow modders to do.
Along with the upcoming New Game+ DLC for The Witcher 3: Wild Hunt, CD Projekt RED is also working to release RedKit 2, it’s modding tools for the game so that players can pretty much create their own content. What is the extent of this content and the power that RedKit 2 holds? GameSpot spoke to CD Projekt RED in an extensive interview about the same, including whether these mods could come to the PS4 and Xbox One (similar to Fallout 4 planning to bring mods to Xbox One in the coming months).
“We are thinking about it but it’s a way more complex process to do this on consoles so we can’t give you any details now. It’s really important for us not to partition The Witcher community and allow access to mods to console gamers, too. We’re considering various approaches to solve this and started initial talks with first-parties about this.
“We can’t make any hard promises yet, but you can be sure that we’re looking into it.”
It’s also been clarified that the modding tools aren’t really an editor. “They’re meant for people who are somewhat experienced with modding software and are designed to make creating mods easier. They give access to game files and allow for easy extracting, compilation, and decompilation of resources.
“With access to script files, players will be able to change nearly every aspect of gameplay mechanics, including creating new, custom skills for character development, adding new features to the game, modifying aspects of enemy AI, making changes to UI, and so on.”
If you’re interested in the modkit, head over here to download it and try it out.