Thief Dev on Next Gen Console Games: “If It’s Not Fun, Then We’ve Failed”

Eidos Montreal producer Stephane Roy talks about how once again graphics alone don’t make a game.

Posted By | On 16th, Apr. 2013 Under Article, News

Eidos Montreal producer Stephane Roy recently spoke to Videogamer about developers doing “bigger and better” things with next gen consoles, stating “We will have to be careful because it would be easy [for us to say], ‘it’s more powerful, let’s have more food on the plate’.”

Currently developing the next generation Thief, slated to release on PS4, PC and other next gen consoles, he stated that, “That said, I think now with this technical freedom – it’s not unlimited but we have much more freedom – I think now, the designers and artists will be able to really do what they have in mind.

“Too often there is a technical restriction and it’s not exactly the gameplay experience we want to give you. I’m pretty sure the artists and designers are really going to find a way to [fill] the memory, but we should be able now to create a game that what exactly we have in mind should be in front of you.

“So [the amount of RAM] is really, really cool, but let’s be smart and let’s make sure that we’re going to use this next-gen to support the gameplay, the fun factor, and the experience we want to give you, and not just be impressive for the technical aspect.

“If it’s not fun – even if it looks great, even if the physics are realistic – if it’s boring, then we’ve failed.”

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