In conversation with VG247, Tomb Raider: Definitive Edition executive producer Scott Amos spoke about how it will serve as a first step for Lara Croft in the next generation going forward.
“This was a lot of money and a lot of time, all of us putting a lot of money and our hearts and souls into it and saying ‘let’s take this game that we really love, that we put everything into last time, and make it for these new platforms’. That’s one of the weird discrepancies. You can get it on current gen, on 360 and PS3, you can get it on PC, but going on Xbox One and PS4 took a tonne of new technology.
“Just getting the new engine to run, then getting the new assets moved over and completely rebuilt to take advantage of new shading techniques, new lighting techniques, all new particle systems and physical simulation stuff that we just couldn’t have done last time because of processor power. All of those nuances and details we hadn’t done before, and that we couldn’t have done until we got onto next-gen.”
“It’s us putting our hands around the entire franchise, everything we’ve done to date, all the content in the one space so we could maximise our build – to say this is what our first steps on next-gen look like, here’s what our first step at a new Lara Croft could look like for next-gen.
“For us it’s really a big deal to see how we embrace new platforms as soon as possible because the more we know about them the better we can make future versions.”
Tomb Raider: Definitive Edition is currently set to release for PS4 and Xbox One on January 28th. Unfortunately, PC players will be missing the chance to catch the upgraded Lara as the Definitive Edition will not be arriving on the platform. Will you be purchasing it for your next gen console? Let us know below.
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