Trek to Yomi Will Have 4 Endings and an Unlockable One-Hit Kill Mode

Though Trek to Yomi's main story will be roughly five hours long, game director Marcin Kryszpin says players will have plenty of optional content to dive into.

Posted By | On 07th, Apr. 2022

trek to yomi

Flying Wild Hog’s upcoming samurai action game Trek to Yomi is going to be roughly five hours long on normal difficulty, as game director Marcin Kryszpin told GamingBolt in a recent interview, but though some might feel like that runtime falls a little on the short side, it seems like the game will have plenty of optional content on offer as well, for those looking to spend more time with the game.

In the same interview, when asked about what players can expect from Trek to Yomi in terms of optional content, Kryszpin told us that in addition to various collectibles that’ll help players learn more about the game’s world and story, the game will also have four different endings, as well as an unlockable “one hit one kill mode” that players can try and take on for something that’s faster and more challenging.

“During levels, you can find many collectibles that can tell you more about the world and player story,” Kryszpin told GamingBolt. “In Trek to Yomi, you have 4 different endings. After you finish the game for the first time, you will unlock a ‘one hit one kill mode’. This special game mode is much faster, but you need to be much more careful because one mistake will literally cost you your life.”

During the interview, Kryszpin also confirmed that Trek to Yomi will run in 4K at 60 FPS on PS5 and Xbox Series X/S. When asked about a potential Nintendo Switch version, he said that though that isn’t yet planned, developer Flying Wild Hog isn’t completely ruling it out.

Trek to Yomi launches on May 5 for PS5, Xbox Series X/S, PS4, Xbox One, and PC.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...