Creative director Dan Greenwalt defends the team’s post-launch of car packs.
Turn 10 Studios’ creative director Dan Greenawalt, who has worked on Forza Motorsport 5, has defended the release of cars as DLC after launch, stating to OXM the the developer has a plan for how its releasing its vehicles for the next-gen racer.
“We’re not keeping anything back. I think people misunderstand the way these things work. It takes us six months to build a car, so when I say there’s a ten-car pack launching day one – they’re not done. We’re not done with them yet.
“So we’re not holding anything back, we were crunching to make sure we had this level of quality on all 200 cars. Every one had to be Forza level of quality. This was as many as we could build – straight up. We’ve built this whole process.
“It’s a bit like firing artillery. We started building these cars in waves, so the 200 would be done just in time to get it printed for disc, and we started, three or four months later, the first of the ten that are going to be delivered on day one, and about a month after that we start the first of the ten that are going to be delivered the month following. The whole thing is timed so that we’re getting them done right before we launch them.
“And if you want to have a hot car, you need to start it as late as possible, which means finishing it as late as possible. And that’s why DLC has worked so well for us, because we can start shooting these artillery shots. So the whole idea that things are being held back…”
Forza Motorsport 5 will release on November 22nd on the Xbox One. What are your thoughts on the number of cars available and the DLC packs post launch? Let us know below.