Ubisoft CCO “Fighting for Resources” for Splinter Cell, Prince of Persia

Ubisoft's Serge Hascoet says "it's not a question of will", but one "of means".

Posted By | On 02nd, Oct. 2018

Of the many new IPs that Ubisoft has announced over the past few years – from the competitive ship combat in Skull and Bones to the open world space combat of Starlink: Battle for Atlas – a few names have been notably missing. Where is the next Splinter Cell? On top of that, where’s the next Prince of Persia?

The former saw its last release in 2013 with Splinter Cell: Blacklist while the latter had Prince of Persia: The Forgotten Sands in 2010. Though Ubisoft has teased a possible Splinter Cell announcement before, it has yet to actually happen. That doesn’t mean some within the company aren’t working to make these games a reality.

Game Informer recently spoke to Ubisoft chief creative officer Serge Hascoet, who’s worked on current titles in franchises like Assassin’s Creed, Rainbow Six and Ghost Recon. When asked about some brands that had fallen “dormant” in the past several years and whether there’s a roadmap for any of them, Hascoet had an interesting answer.

“I love Splinter Cell. I love Prince of Persia. I can’t disclose any information at this time, but I can say we are fighting for resources. It’s not a question of will, it’s a question of means.”

The rest of the interview is interesting, especially when Hascoet talks about how the company has “no one rule” when it comes to creating new IP. “We have to believe in the ideas, and the ideas can come from people who know how to do games. We have to believe in the idea and if we believe in them then we decide to make the game.

“We moved from Prince of Persia to Assassin’s Creed because we thought the prototype was compelling enough to do something new and fresh. Once again it was a team idea. But, it’s case by case. You can look at all of our creations, and you can see it’s a mix between us – me and my team – the dev team, possibly [Ubisoft CEO Yves Guillemot]. It’s very organic.”

In the meantime, the wait continues for the next Splinter Cell, Prince of Persia and perhaps even Rayman at this point.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...