Naughty Dog’s Uncharted 4: A Thief’s End will be out on March 2016 but it’s arguably more well known for being the last entry in the series. According to lead game designer Robert Cogburn in conversation with Kotaku, it’s becoming tougher for the series to stay grounded.
“This will be our fourth Uncharted game. These games are hard to make. Particularly with a character like Nathan Drake in a world that’s fairly grounded, it’s a challenge to consider how much more we can expand the universe while adhering to those sorts of rules.”
Of course, there are other considerations, especially when it comes to developing new mechanics within the same series. “This is gonna be the fourth time we start answering stuff like, ‘How do we make hand-grabs visible? What do we do to scale the combat experience? What are the interesting puzzles we can be introducing in the moment-to-moment as the player’s experiencing this narrative?’
“That’s not to say the questions will be the same in games we make going forward, but as a studio we grow tired of answering those same types of questions in the same fiction. It’s gonna be fun for us to really embark on new ideas and start fleshing those out [in a new series].”
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