The transition between gameplay and story scenes is now seamless.
Naughty Dog’s Uncharted 4: A Thief’s End is harnessing the power of the PS4 in multiple ways. Lead designer Ricky Cambier revealed to MCV that the lack of pre-rendered cut-scenes was one such way.
“There have been games before that have done pretty big spaces. We wanted to do it at a certain visual quality that wouldn’t have ever been possible except on the PS4. We are able to give you this much room to explore and still offer that level of detail.”
This will be the first Naughty Dog title to transition seamlessly from cut-scenes to actual gameplay and Cambier says it impacts the gameplay significantly. “Also, one of the things we are doing for the first time is that there are no pre-rendered cut-scenes. In the past, we always went over to a black frame and we switch over into a movie. We don’t do that anymore. That was a limitation we sort of accepted back then.
“The impact of removing that has been kind of profound. You just seamlessly go into these cut-scenes and then come out of them – that whole transition goes away.”
Uncharted 4: A Thief’s End is out on may 10th for PS4.