Checkerboarding is a popular technique for resolution increases.
Interesting things are happening with Sony’s PlayStation 4 Pro en route to its launch. As noted in its reveal, the upgraded console will allow for current gen PS4 titles to run at increased resolutions and feature improved visuals.
Speaking to Digital Foundry, system architect Mark Cerny revealed some of the changes that would be coming to PS4 titles that run on the PS4 Pro. Uncharted 4: A Thief’s End, for example, is currently being retooled as the team is “taking another look at rendering strategies,” according to Cerny.
Checkerboarding seems to be the popular technique among the majority of releases with nine of the 13 revealed utilizing it. Call of Duty: Infinite Warfare, Days Gone and Horizon: Zero Dawn will all run up to 2160p resolution with checkboarding and super-sampling will bring these down to 1080p on full HD screens.
There is an anomaly though – Deus Ex: Mankind Divided uses checkerboard rendering and also adopts a dynamic frame buffer. This causes the resolution to shift between 1800p and 2160p depending on the complexity of some scenes. As for Middle-Earth: Shadow of Mordor, it will use native rendering at a dynamic resolution so while the actual resolution can vary, it will generally fall between 80 to 90 percent of 4K.
The PS4 Pro is out on November 10th worldwide. What are your thoughts on its capabilities? Let us know below.