Warhammer 40,000: Space Marine 2 Update Adds Neo-Volkite Pistol, Buffs Weapons in Operations

The thermal-focused secondary pistol is only available in Operations but will be available in Eternal War with the next update.

Posted By | On 12th, Nov. 2024

Warhammer 40,000 Space Marine 2

Saber Interactive’s Warhammer 40,000: Space Marine 2 has received a new update, adding a new secondary weapon – the Neo-Volkite Pistol. Usable by the Assault, Vanguard, and Bulwark classes, the beam weapon is great for cooking Tyranids. Check it out in action below.

While ideal for ramping thermal damage, concentrating on a single enemy will create an explosion for even more damage (and an AoE effect). The downside is that the Neo-Volkite is only available in Operations due to ongoing PvP balancing.

As per Saber, “It will be added to Eternal War mode in our next major update alongside a new Operations map, a new enemy, and the Dark Angels cosmetics.” However, it is usable when fighting other players in the Sparring Arena onboard the Battle Barge.

Update 4.5 also brings weapon balance changes, like slightly reduced heat for three Plasma Incinerator variants, increased fire rate for the Bolt Sniper Rifle, a scope for the Occulus Bolt Carbine, and more. Check them out below.

Warhammer 40,000: Space Marine 2 is available for Xbox Series X/S, PS5, and PC, with 4.5 million players (and counting) since its launch. You can read our review here, where we gave it a nine out of 10.

PATCH 4.5 PATCH NOTES

BALANCING TWEAKS

Weapons (Operations mode only)

PLASMA INCINERATOR

Slightly reduced amount of heat generated by normal and charged shots for versions:

  • Master-Crafted – Alpha
  • Salvation of Bakka – Alpha
  • Gathalamor Crusade – Alpha

Fixed a bug that would cause several versions not producing heat at all.

BOLT SNIPER RIFLE

  • Fire rate increased from 50 to 60 rounds per minute.
  • Headshot bonus increased from x2 to x2.5.

OCCULUS BOLT CARBINE

  • Scope added
  • Headshot bonus increased from x1 to x1.33

BOLT CARBINE (SMG)

  • Adjusted damage falloff curve: Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value.

AUTO BOLT RIFLE

  • Max ammo increased by 1 magazine for each version.

GENERAL FIXES

  • Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart
  • Fixed a bug causing the Sniper perk “Targeted Shot” to not work after swapping weapons.
  • Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
  • Fixed a bug preventing players from muting the others in PvP.
  • Fixed several perks not triggering correctly from enemy kills.
  • Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.

TECH IMPROVEMENTS

  • Crash fixes and general stability improvements.
  • Fixed server disconnects with unstable user connection.
  • General connectivity improvements.

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