Where Winds Meet Will Offer “at Least 150 Hours of Gameplay” at Launch

"The game will continue to release new single-player content in future updates," says developer Everstone Studio.

Posted By | On 10th, Aug. 2023

where winds meet

We haven’t heard too much from Everstone Studio since the developer announced Where Winds Meet at Gamescom last year, but given how promising the martian arts-based open world action RPG looked, there’s naturally been plenty of curiosity surrounding the game and what exactly it will deliver upon release. And while there are still plenty of questions unanswered, one thing that it seems it will be delivering in abundance is content.

Everstone Studio has previously revealed that Where Winds Meet’s open world map is going to be more than 20 square kilometers in size, and as you’d expect, that massive play space is going to be populated by oodles of content as well. In a recent interview with GamingBolt, Everstone Studio revealed that the game will have “at least” 150 hours’ worth of content at launch. This is in addition to its multiplayer offerings, while Everstone also confirms that it will release more single player content for the title as DLC following its release.

“As an open-world game, we expect the open-world exploration experience to provide players with rich and engaging content, supporting at least 150 hours of gameplay in the single-player mode at launch,” the developer told GamingBolt. “Of course, due to the freedom of the open-world experience, if a player’s goal is to only complete the current storyline, they can ignore some content or only experience the exploration content they are interested in. The game will continue to release new single-player content in future updates. Additionally, the game will offer rich and uniquely enjoyable multiplayer content.”

Where Winds Meet is currently in development for PC, and doesn’t yet have a release date. More information on the game will be revealed later this month at Gamescom. Stay tuned for our full interview with Everstone Studio in the meantime.


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