Machinegame had “near complete creative freedom” with story.
Machinegames’ Wolfenstein 2: The New Colossus will be bigger than anything the studio has done before with more than three hours of cinematics and a lengthy campaign. In an interview with Metro GameCentral, creative Director Jens Matthies also talked about the game’s characters and how much deeper they are this time around.
“Like I said, we had near complete creative freedom…but I think part of it is that the cast of characters grew during the first game. By the end of it we had a lot of characters, and of course, they all roll over and then they grow even more in this game. So just dealing with all those characters and making sure they have their own proper character arc and moments that are interesting…
“I think that just naturally leads to us having to cover more material. And then, you know, as you start writing more scenes you get really attached to them, and you want to realize them fully.”
Wolfenstein 2: The New Colossus is out on October 27th for Xbox One, PS4 and PC. What are your thoughts on it so far? Let us know below.