Xbox Adaptive Controller Apparently Works on Nintendo Switch After Some Wrangling

In spite of no official support for the Xbox Adaptive Controller on the Switch, it seems like you can get it to work nonetheless.

Posted By | On 27th, Nov. 2018

xbox one accessibility controller

Microsoft’s Xbox Adaptive Controller is without a doubt one of the best pieces of gaming related kit we have received in a very long time. A controller that actively goes out of its way to make the hobby more inclusive and accessible to everybody, even those who, because of motor disabilities, may otherwise have trouble playing games.

Unfortunately, it is also limited only to Xbox—so if you play Nintendo or PlayStation games, you’re a bit out of luck. Or so you would think, because apparently, you can get the Adaptive Controller to work with the Switch—with some wrangling.

In a video on YouTube, which you can see for yourself below, it was demonstrated how, using the Magic-NS adaptor (which allows PS4 and Xbox controllers to work on the Switch), and setting your Switch to accept wired controller inputs, you can get it to recognize the Adaptive Controller. It’s not plug and play, but it’s pretty close, and people who need to use the Adaptive Controller, and like playing on Switch, will undoubtedly appreciate this option being available.

Hopefully, however, Nintendo becomes better about having more inclusive options in its games itself in the future. I love Pokemon Let’s Go, Pikachu! and Let’s Go, Eevee!, for example, but the forced motion controls in that game make them unplayable to many who may otherwise be unable to have that level of mobility.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...