Xbox One 7th Core SDK Update Does Not Make Much of an Impact, eSRAM Was Not An Issue – Larian Studios

Swen Vincke, CEO of Larian Studios on developing Divinity: Original Sin Enhanced Edition on Xbox One.

Posted By | On 26th, Sep. 2015 Under News | Follow This Author @GamingBoltTweet


Divinity Original Sin

Update: The title was updated to correctly match the article below.

Larian Studios’ Divinity: Original Sin Enhanced Edition is due for the PS4 and Xbox One later this year. GamingBolt recently got in touch with Swen Vincke, who is the co-founder, CEO and creative director of Larian Studios and asked him a few questions regarding the Xbox One version of the game.

Was the development team able to take advantage of the SDK update that allows developers to use the 7th core for more processing power and whether it has benefited the development? Swen confirmed that they are indeed using it however developers can only access 60-70% of the core so it has not impacted development in a big way.

“Yes, we are using it. [On benefits] Not a lot apparently but we are using it. You can only use 60 or 70% of it so that is not big of a difference. Essentially it won’t make much of an impact,” Swen stated to GamingBolt. A lot of developers faced development issues due to the Xbox One’s eSRAM. Did Larian Studios faced anything similar while working on Divinity: Original Sin Enhanced Edition?

“We had experience with it with the Xbox 360 but we had to make some changes to cope with it. But in general we managed to achieve the same frame rate as that of the PS4 and we managed to engineer our way around it.”

Earlier it was confirmed that both the PS4 and Xbox One versions of Divinity: Original Sin Enhanced Edition will run at 1080p and 30 frames per second.  Stay tuned for our full interview with Swen soon.


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