Xbox One New Details: Play as You Download Depends On Game, Custom Voice Commands, Adding New IR Codes

Find out more about the intricacies of the Xbox One.

Posted By | On 01st, Nov. 2013

xbox_one_kinect
It’s November at last and the Google Nexus 5 is here at last. However, we’ve still got a few weeks to go before the release of the Xbox One. So how about some new details on how much of a digital game you need to download before being able to play it, home theatre set-ups and whether Kinect will support custom voice commands?

All these details come by way of a confirmed Xbox One dev on Reddit (some of you may know him better from here). When a user asked how long it would take for digital games to install, it was pointed out that you can play games while they’re downloading, just like on the PS4. However, according to the dev, “It would depend on the game. I can’t tell you which ones but from what I’ve seen, some could be played after 15%, others had to go to 75%.”

The dev also outlined the ideal home theatre set-up for users. “PC -> X1 -> Receiver -> TV. This is the setup I’ve been using at home. I see no visible lag using the PC via HDMI in. The Xbox will turn on/off both receiver and TV after you go through TV/devices setup. Volume controls on the receiver are available via voice. I have not seen input switching via voice, though that might get added.”

It has also been revealed that the voice commands for Kinect are currently fixed, and you won’t be able to add your own…at least, that’s what the current scenario seems to be. “Currently the voice commands are fixed. I don’t think we’ll implement custom voice commands. I don’t know. Volume control is a preset amount. On my receiver, it goes up or down 1 dB. This might change as we determine other methods.”

In regards to IR codes, the dev stated that, “We have codes for almost every major brand of TVs, AV receivers, cable boxes etc., including different models. Most manufacturers use the same IR code for all their models of a specific type of device. However, there currently isn’t a means for the device to learn new IR codes. I don’t have a list of all types of devices supported but currently, there’s no ability to record new codes.”

The Xbox One will launch on November 22nd across 13 territories worldwide. What are your thoughts on these new details? Let us know in the comments below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...